152 lines
5.6 KiB
C#
152 lines
5.6 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineU2DSpriteShapeUtilityWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.U2D.SpriteShapeUtility);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Generate", _m_Generate_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSpriteShape", _m_GenerateSpriteShape_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.U2D.SpriteShapeUtility();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeUtility constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Generate_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh));
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UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams);
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UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[]));
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UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[]));
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UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[]));
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UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[]));
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UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[]));
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var gen_ret = UnityEngine.U2D.SpriteShapeUtility.Generate( _mesh, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GenerateSpriteShape_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.U2D.SpriteShapeRenderer _renderer = (UnityEngine.U2D.SpriteShapeRenderer)translator.GetObject(L, 1, typeof(UnityEngine.U2D.SpriteShapeRenderer));
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UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams);
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UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[]));
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UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[]));
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UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[]));
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UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[]));
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UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[]));
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UnityEngine.U2D.SpriteShapeUtility.GenerateSpriteShape( _renderer, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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