234 lines
7.1 KiB
C#
234 lines
7.1 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEnginePlayablesPlayableWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Playables.Playable);
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Utils.BeginObjectRegister(type, L, translator, 0, 3, 0, 0);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHandle", _m_GetHandle);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPlayableType", _m_GetPlayableType);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 2, 1, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Create", _m_Create_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "Null", _g_get_Null);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.Playables.Playable));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.Playable constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Create_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Playables.PlayableGraph>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 1, out _graph);
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int _inputCount = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = UnityEngine.Playables.Playable.Create( _graph, _inputCount );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Playables.PlayableGraph>(L, 1))
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{
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UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 1, out _graph);
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var gen_ret = UnityEngine.Playables.Playable.Create( _graph );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.Playable.Create!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetHandle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.Playable gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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var gen_ret = gen_to_be_invoked.GetHandle( );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetPlayableType(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.Playable gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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var gen_ret = gen_to_be_invoked.GetPlayableType( );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Equals(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Playables.Playable gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Playables.Playable _other;translator.Get(L, 2, out _other);
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var gen_ret = gen_to_be_invoked.Equals( _other );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_Null(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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translator.Push(L, UnityEngine.Playables.Playable.Null);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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}
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}
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