c1_unity/Assets/XLua/Gen/UnityEngine_Mesh_MeshDataWrap.cs
2023-04-03 11:04:31 +08:00

699 lines
26 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineMeshMeshDataWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Mesh.MeshData);
Utils.BeginObjectRegister(type, L, translator, 0, 13, 4, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasVertexAttribute", _m_HasVertexAttribute);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertexAttributeDimension", _m_GetVertexAttributeDimension);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertexAttributeFormat", _m_GetVertexAttributeFormat);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertices", _m_GetVertices);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNormals", _m_GetNormals);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTangents", _m_GetTangents);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColors", _m_GetColors);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetUVs", _m_GetUVs);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVertexBufferParams", _m_SetVertexBufferParams);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetIndexBufferParams", _m_SetIndexBufferParams);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetIndices", _m_GetIndices);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubMesh", _m_GetSubMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubMesh", _m_SetSubMesh);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexCount", _g_get_vertexCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexBufferCount", _g_get_vertexBufferCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "indexFormat", _g_get_indexFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "subMeshCount", _g_get_subMeshCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "subMeshCount", _s_set_subMeshCount);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.Mesh.MeshData));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_HasVertexAttribute(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
var gen_ret = gen_to_be_invoked.HasVertexAttribute( _attr );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVertexAttributeDimension(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
var gen_ret = gen_to_be_invoked.GetVertexAttributeDimension( _attr );
LuaAPI.xlua_pushinteger(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVertexAttributeFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
var gen_ret = gen_to_be_invoked.GetVertexAttributeFormat( _attr );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVertices(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
Unity.Collections.NativeArray<UnityEngine.Vector3> _outVertices;translator.Get(L, 2, out _outVertices);
gen_to_be_invoked.GetVertices( _outVertices );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetNormals(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
Unity.Collections.NativeArray<UnityEngine.Vector3> _outNormals;translator.Get(L, 2, out _outNormals);
gen_to_be_invoked.GetNormals( _outNormals );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetTangents(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
Unity.Collections.NativeArray<UnityEngine.Vector4> _outTangents;translator.Get(L, 2, out _outTangents);
gen_to_be_invoked.GetTangents( _outTangents );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetColors(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Color>>(L, 2))
{
Unity.Collections.NativeArray<UnityEngine.Color> _outColors;translator.Get(L, 2, out _outColors);
gen_to_be_invoked.GetColors( _outColors );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 2&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Color32>>(L, 2))
{
Unity.Collections.NativeArray<UnityEngine.Color32> _outColors;translator.Get(L, 2, out _outColors);
gen_to_be_invoked.GetColors( _outColors );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetColors!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetUVs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector2>>(L, 3))
{
int _channel = LuaAPI.xlua_tointeger(L, 2);
Unity.Collections.NativeArray<UnityEngine.Vector2> _outUVs;translator.Get(L, 3, out _outUVs);
gen_to_be_invoked.GetUVs( _channel, _outUVs );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector3>>(L, 3))
{
int _channel = LuaAPI.xlua_tointeger(L, 2);
Unity.Collections.NativeArray<UnityEngine.Vector3> _outUVs;translator.Get(L, 3, out _outUVs);
gen_to_be_invoked.GetUVs( _channel, _outUVs );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector4>>(L, 3))
{
int _channel = LuaAPI.xlua_tointeger(L, 2);
Unity.Collections.NativeArray<UnityEngine.Vector4> _outUVs;translator.Get(L, 3, out _outUVs);
gen_to_be_invoked.GetUVs( _channel, _outUVs );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetUVs!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetVertexBufferParams(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count >= 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<UnityEngine.Rendering.VertexAttributeDescriptor>(L, 3)))
{
int _vertexCount = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.VertexAttributeDescriptor[] _attributes = translator.GetParams<UnityEngine.Rendering.VertexAttributeDescriptor>(L, 3);
gen_to_be_invoked.SetVertexBufferParams( _vertexCount, _attributes );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor>>(L, 3))
{
int _vertexCount = LuaAPI.xlua_tointeger(L, 2);
Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor> _attributes;translator.Get(L, 3, out _attributes);
gen_to_be_invoked.SetVertexBufferParams( _vertexCount, _attributes );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.SetVertexBufferParams!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetIndexBufferParams(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _indexCount = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.IndexFormat _format;translator.Get(L, 3, out _format);
gen_to_be_invoked.SetIndexBufferParams( _indexCount, _format );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetIndices(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<Unity.Collections.NativeArray<ushort>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
Unity.Collections.NativeArray<ushort> _outIndices;translator.Get(L, 2, out _outIndices);
int _submesh = LuaAPI.xlua_tointeger(L, 3);
bool _applyBaseVertex = LuaAPI.lua_toboolean(L, 4);
gen_to_be_invoked.GetIndices( _outIndices, _submesh, _applyBaseVertex );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& translator.Assignable<Unity.Collections.NativeArray<ushort>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
Unity.Collections.NativeArray<ushort> _outIndices;translator.Get(L, 2, out _outIndices);
int _submesh = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.GetIndices( _outIndices, _submesh );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 4&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
Unity.Collections.NativeArray<int> _outIndices;translator.Get(L, 2, out _outIndices);
int _submesh = LuaAPI.xlua_tointeger(L, 3);
bool _applyBaseVertex = LuaAPI.lua_toboolean(L, 4);
gen_to_be_invoked.GetIndices( _outIndices, _submesh, _applyBaseVertex );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
Unity.Collections.NativeArray<int> _outIndices;translator.Get(L, 2, out _outIndices);
int _submesh = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.GetIndices( _outIndices, _submesh );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetIndices!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSubMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetSubMesh( _index );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSubMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.SubMeshDescriptor>(L, 3)&& translator.Assignable<UnityEngine.Rendering.MeshUpdateFlags>(L, 4))
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.SubMeshDescriptor _desc;translator.Get(L, 3, out _desc);
UnityEngine.Rendering.MeshUpdateFlags _flags;translator.Get(L, 4, out _flags);
gen_to_be_invoked.SetSubMesh( _index, _desc, _flags );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.SubMeshDescriptor>(L, 3))
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.SubMeshDescriptor _desc;translator.Get(L, 3, out _desc);
gen_to_be_invoked.SetSubMesh( _index, _desc );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.SetSubMesh!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vertexCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.vertexCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vertexBufferCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.vertexBufferCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_indexFormat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.indexFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_subMeshCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.subMeshCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_subMeshCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.subMeshCount = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}