c1_unity/Assets/XLua/Gen/UnityEngine_HumanTraitWrap.cs
2023-04-03 11:04:31 +08:00

333 lines
10 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineHumanTraitWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.HumanTrait);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 8, 5, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "MuscleFromBone", _m_MuscleFromBone_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "BoneFromMuscle", _m_BoneFromMuscle_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RequiredBone", _m_RequiredBone_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMin", _m_GetMuscleDefaultMin_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMax", _m_GetMuscleDefaultMax_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBoneDefaultHierarchyMass", _m_GetBoneDefaultHierarchyMass_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetParentBone", _m_GetParentBone_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleCount", _g_get_MuscleCount);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleName", _g_get_MuscleName);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneCount", _g_get_BoneCount);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneName", _g_get_BoneName);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RequiredBoneCount", _g_get_RequiredBoneCount);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.HumanTrait();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanTrait constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_MuscleFromBone_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
int _dofIndex = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = UnityEngine.HumanTrait.MuscleFromBone( _i, _dofIndex );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BoneFromMuscle_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.BoneFromMuscle( _i );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RequiredBone_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.RequiredBone( _i );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMuscleDefaultMin_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMin( _i );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMuscleDefaultMax_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMax( _i );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetBoneDefaultHierarchyMass_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.GetBoneDefaultHierarchyMass( _i );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetParentBone_xlua_st_(RealStatePtr L)
{
try {
{
int _i = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.HumanTrait.GetParentBone( _i );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_MuscleCount(RealStatePtr L)
{
try {
LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.MuscleCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_MuscleName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.HumanTrait.MuscleName);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BoneCount(RealStatePtr L)
{
try {
LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.BoneCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BoneName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.HumanTrait.BoneName);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_RequiredBoneCount(RealStatePtr L)
{
try {
LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.RequiredBoneCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}