c1_unity/Assets/XLua/Gen/UnityEngine_HingeJoint2DWrap.cs
2023-04-03 11:04:31 +08:00

301 lines
11 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineHingeJoint2DWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.HingeJoint2D);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 8, 4);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMotorTorque", _m_GetMotorTorque);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMotor", _g_get_useMotor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useLimits", _g_get_useLimits);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "motor", _g_get_motor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "limits", _g_get_limits);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "limitState", _g_get_limitState);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "referenceAngle", _g_get_referenceAngle);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointAngle", _g_get_jointAngle);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointSpeed", _g_get_jointSpeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMotor", _s_set_useMotor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useLimits", _s_set_useLimits);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "motor", _s_set_motor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "limits", _s_set_limits);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.HingeJoint2D();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HingeJoint2D constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMotorTorque(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
{
float _timeStep = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.GetMotorTorque( _timeStep );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useMotor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMotor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useLimits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useLimits);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_motor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.motor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_limits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.limits);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_limitState(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.limitState);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_referenceAngle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.referenceAngle);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointAngle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.jointAngle);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.jointSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useMotor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useMotor = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useLimits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useLimits = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_motor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
UnityEngine.JointMotor2D gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.motor = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_limits(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HingeJoint2D gen_to_be_invoked = (UnityEngine.HingeJoint2D)translator.FastGetCSObj(L, 1);
UnityEngine.JointAngleLimits2D gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.limits = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}