c1_unity/Assets/XLua/Gen/UnityEngine_CanvasWrap.cs
2023-04-03 11:04:31 +08:00

749 lines
30 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCanvasWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Canvas);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 20, 14);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderMode", _g_get_renderMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isRootCanvas", _g_get_isRootCanvas);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelRect", _g_get_pixelRect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "scaleFactor", _g_get_scaleFactor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "referencePixelsPerUnit", _g_get_referencePixelsPerUnit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "overridePixelPerfect", _g_get_overridePixelPerfect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelPerfect", _g_get_pixelPerfect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "planeDistance", _g_get_planeDistance);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderOrder", _g_get_renderOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "overrideSorting", _g_get_overrideSorting);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingOrder", _g_get_sortingOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "targetDisplay", _g_get_targetDisplay);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerID", _g_get_sortingLayerID);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "cachedSortingLayerValue", _g_get_cachedSortingLayerValue);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "additionalShaderChannels", _g_get_additionalShaderChannels);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerName", _g_get_sortingLayerName);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rootCanvas", _g_get_rootCanvas);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderingDisplaySize", _g_get_renderingDisplaySize);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldCamera", _g_get_worldCamera);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalizedSortingGridSize", _g_get_normalizedSortingGridSize);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderMode", _s_set_renderMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "scaleFactor", _s_set_scaleFactor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "referencePixelsPerUnit", _s_set_referencePixelsPerUnit);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "overridePixelPerfect", _s_set_overridePixelPerfect);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "pixelPerfect", _s_set_pixelPerfect);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "planeDistance", _s_set_planeDistance);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "overrideSorting", _s_set_overrideSorting);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingOrder", _s_set_sortingOrder);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "targetDisplay", _s_set_targetDisplay);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerID", _s_set_sortingLayerID);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "additionalShaderChannels", _s_set_additionalShaderChannels);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerName", _s_set_sortingLayerName);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "worldCamera", _s_set_worldCamera);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalizedSortingGridSize", _s_set_normalizedSortingGridSize);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetDefaultCanvasMaterial", _m_GetDefaultCanvasMaterial_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetETC1SupportedCanvasMaterial", _m_GetETC1SupportedCanvasMaterial_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ForceUpdateCanvases", _m_ForceUpdateCanvases_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "preWillRenderCanvases", _e_preWillRenderCanvases);
Utils.RegisterFunc(L, Utils.CLS_IDX, "willRenderCanvases", _e_willRenderCanvases);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Canvas();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Canvas constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetDefaultCanvasMaterial_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
var gen_ret = UnityEngine.Canvas.GetDefaultCanvasMaterial( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetETC1SupportedCanvasMaterial_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
var gen_ret = UnityEngine.Canvas.GetETC1SupportedCanvasMaterial( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ForceUpdateCanvases_xlua_st_(RealStatePtr L)
{
try {
{
UnityEngine.Canvas.ForceUpdateCanvases( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_renderMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.renderMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isRootCanvas(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isRootCanvas);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pixelRect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.pixelRect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_scaleFactor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.scaleFactor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_referencePixelsPerUnit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.referencePixelsPerUnit);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_overridePixelPerfect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.overridePixelPerfect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pixelPerfect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.pixelPerfect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_planeDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.planeDistance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_renderOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.renderOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_overrideSorting(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.overrideSorting);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_targetDisplay(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.targetDisplay);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingLayerID);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_cachedSortingLayerValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.cachedSortingLayerValue);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_additionalShaderChannels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.additionalShaderChannels);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sortingLayerName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.sortingLayerName);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rootCanvas(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.rootCanvas);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_renderingDisplaySize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.renderingDisplaySize);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_worldCamera(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.worldCamera);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_normalizedSortingGridSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalizedSortingGridSize);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_renderMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
UnityEngine.RenderMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.renderMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_scaleFactor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.scaleFactor = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_referencePixelsPerUnit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.referencePixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_overridePixelPerfect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.overridePixelPerfect = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_pixelPerfect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.pixelPerfect = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_planeDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.planeDistance = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_overrideSorting(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.overrideSorting = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingOrder = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_targetDisplay(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.targetDisplay = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingLayerID(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingLayerID = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_additionalShaderChannels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
UnityEngine.AdditionalCanvasShaderChannels gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.additionalShaderChannels = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sortingLayerName(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sortingLayerName = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_worldCamera(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.worldCamera = (UnityEngine.Camera)translator.GetObject(L, 2, typeof(UnityEngine.Camera));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_normalizedSortingGridSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Canvas gen_to_be_invoked = (UnityEngine.Canvas)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.normalizedSortingGridSize = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_preWillRenderCanvases(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.Canvas.WillRenderCanvases gen_delegate = translator.GetDelegate<UnityEngine.Canvas.WillRenderCanvases>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need UnityEngine.Canvas.WillRenderCanvases!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.Canvas.preWillRenderCanvases += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.Canvas.preWillRenderCanvases -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Canvas.preWillRenderCanvases!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_willRenderCanvases(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.Canvas.WillRenderCanvases gen_delegate = translator.GetDelegate<UnityEngine.Canvas.WillRenderCanvases>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need UnityEngine.Canvas.WillRenderCanvases!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.Canvas.willRenderCanvases += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.Canvas.willRenderCanvases -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Canvas.willRenderCanvases!");
}
}
}