c1_unity/Assets/XLua/Gen/UnityEngine_SubsystemManagerWrap.cs
2023-04-03 11:04:31 +08:00

215 lines
7.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineSubsystemManagerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.SubsystemManager);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAllSubsystemDescriptors", _m_GetAllSubsystemDescriptors_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "beforeReloadSubsystems", _e_beforeReloadSubsystems);
Utils.RegisterFunc(L, Utils.CLS_IDX, "afterReloadSubsystems", _e_afterReloadSubsystems);
Utils.RegisterFunc(L, Utils.CLS_IDX, "reloadSubsytemsStarted", _e_reloadSubsytemsStarted);
Utils.RegisterFunc(L, Utils.CLS_IDX, "reloadSubsytemsCompleted", _e_reloadSubsytemsCompleted);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.SubsystemManager does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetAllSubsystemDescriptors_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
System.Collections.Generic.List<UnityEngine.ISubsystemDescriptor> _descriptors = (System.Collections.Generic.List<UnityEngine.ISubsystemDescriptor>)translator.GetObject(L, 1, typeof(System.Collections.Generic.List<UnityEngine.ISubsystemDescriptor>));
UnityEngine.SubsystemManager.GetAllSubsystemDescriptors( _descriptors );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_beforeReloadSubsystems(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need System.Action!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.SubsystemManager.beforeReloadSubsystems += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.SubsystemManager.beforeReloadSubsystems -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.beforeReloadSubsystems!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_afterReloadSubsystems(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need System.Action!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.SubsystemManager.afterReloadSubsystems += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.SubsystemManager.afterReloadSubsystems -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.afterReloadSubsystems!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_reloadSubsytemsStarted(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need System.Action!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.SubsystemManager.reloadSubsytemsStarted += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.SubsystemManager.reloadSubsytemsStarted -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.reloadSubsytemsStarted!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_reloadSubsytemsCompleted(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 2);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need System.Action!");
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
UnityEngine.SubsystemManager.reloadSubsytemsCompleted += gen_delegate;
return 0;
}
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
UnityEngine.SubsystemManager.reloadSubsytemsCompleted -= gen_delegate;
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SubsystemManager.reloadSubsytemsCompleted!");
}
}
}