271 lines
8.1 KiB
C#
271 lines
8.1 KiB
C#
#if USE_UNI_LUA
|
|
using LuaAPI = UniLua.Lua;
|
|
using RealStatePtr = UniLua.ILuaState;
|
|
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
|
|
#else
|
|
using LuaAPI = XLua.LuaDLL.Lua;
|
|
using RealStatePtr = System.IntPtr;
|
|
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
|
|
#endif
|
|
|
|
using XLua;
|
|
using System.Collections.Generic;
|
|
|
|
|
|
namespace XLua.CSObjectWrap
|
|
{
|
|
using Utils = XLua.Utils;
|
|
public class UnityEngineSortingLayerWrap
|
|
{
|
|
public static void __Register(RealStatePtr L)
|
|
{
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
System.Type type = typeof(UnityEngine.SortingLayer);
|
|
Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 0);
|
|
|
|
|
|
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "id", _g_get_id);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "value", _g_get_value);
|
|
|
|
|
|
|
|
Utils.EndObjectRegister(type, L, translator, null, null,
|
|
null, null, null);
|
|
|
|
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 1, 0);
|
|
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLayerValueFromID", _m_GetLayerValueFromID_xlua_st_);
|
|
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLayerValueFromName", _m_GetLayerValueFromName_xlua_st_);
|
|
Utils.RegisterFunc(L, Utils.CLS_IDX, "NameToID", _m_NameToID_xlua_st_);
|
|
Utils.RegisterFunc(L, Utils.CLS_IDX, "IDToName", _m_IDToName_xlua_st_);
|
|
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsValid", _m_IsValid_xlua_st_);
|
|
|
|
|
|
|
|
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "layers", _g_get_layers);
|
|
|
|
|
|
|
|
Utils.EndClassRegister(type, L, translator);
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int __CreateInstance(RealStatePtr L)
|
|
{
|
|
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
if (LuaAPI.lua_gettop(L) == 1)
|
|
{
|
|
translator.Push(L, default(UnityEngine.SortingLayer));
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SortingLayer constructor!");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLayerValueFromID_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
|
|
|
|
|
|
{
|
|
int _id = LuaAPI.xlua_tointeger(L, 1);
|
|
|
|
var gen_ret = UnityEngine.SortingLayer.GetLayerValueFromID( _id );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLayerValueFromName_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
|
|
|
|
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.SortingLayer.GetLayerValueFromName( _name );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_NameToID_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
|
|
|
|
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.SortingLayer.NameToID( _name );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_IDToName_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
|
|
|
|
|
|
{
|
|
int _id = LuaAPI.xlua_tointeger(L, 1);
|
|
|
|
var gen_ret = UnityEngine.SortingLayer.IDToName( _id );
|
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_IsValid_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
|
|
|
|
|
|
{
|
|
int _id = LuaAPI.xlua_tointeger(L, 1);
|
|
|
|
var gen_ret = UnityEngine.SortingLayer.IsValid( _id );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_id(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.id);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_name(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushstring(L, gen_to_be_invoked.name);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_value(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.value);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_layers(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
translator.Push(L, UnityEngine.SortingLayer.layers);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|