1581 lines
67 KiB
C#
1581 lines
67 KiB
C#
#if USE_UNI_LUA
|
|
using LuaAPI = UniLua.Lua;
|
|
using RealStatePtr = UniLua.ILuaState;
|
|
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
|
|
#else
|
|
using LuaAPI = XLua.LuaDLL.Lua;
|
|
using RealStatePtr = System.IntPtr;
|
|
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
|
|
#endif
|
|
|
|
using XLua;
|
|
using System.Collections.Generic;
|
|
|
|
|
|
namespace XLua.CSObjectWrap
|
|
{
|
|
using Utils = XLua.Utils;
|
|
public class UnityEngineParticleSystemShapeModuleWrap
|
|
{
|
|
public static void __Register(RealStatePtr L)
|
|
{
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
System.Type type = typeof(UnityEngine.ParticleSystem.ShapeModule);
|
|
Utils.BeginObjectRegister(type, L, translator, 0, 0, 45, 45);
|
|
|
|
|
|
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shapeType", _g_get_shapeType);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomDirectionAmount", _g_get_randomDirectionAmount);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sphericalDirectionAmount", _g_get_sphericalDirectionAmount);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomPositionAmount", _g_get_randomPositionAmount);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "alignToDirection", _g_get_alignToDirection);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radiusMode", _g_get_radiusMode);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radiusSpread", _g_get_radiusSpread);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radiusSpeed", _g_get_radiusSpeed);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radiusSpeedMultiplier", _g_get_radiusSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radiusThickness", _g_get_radiusThickness);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angle", _g_get_angle);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "length", _g_get_length);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "boxThickness", _g_get_boxThickness);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshShapeType", _g_get_meshShapeType);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mesh", _g_get_mesh);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshRenderer", _g_get_meshRenderer);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "skinnedMeshRenderer", _g_get_skinnedMeshRenderer);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteRenderer", _g_get_spriteRenderer);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMeshMaterialIndex", _g_get_useMeshMaterialIndex);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshMaterialIndex", _g_get_meshMaterialIndex);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMeshColors", _g_get_useMeshColors);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalOffset", _g_get_normalOffset);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshSpawnMode", _g_get_meshSpawnMode);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshSpawnSpread", _g_get_meshSpawnSpread);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshSpawnSpeed", _g_get_meshSpawnSpeed);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "meshSpawnSpeedMultiplier", _g_get_meshSpawnSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "arc", _g_get_arc);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "arcMode", _g_get_arcMode);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "arcSpread", _g_get_arcSpread);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "arcSpeed", _g_get_arcSpeed);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "arcSpeedMultiplier", _g_get_arcSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "donutRadius", _g_get_donutRadius);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "scale", _g_get_scale);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "texture", _g_get_texture);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureClipChannel", _g_get_textureClipChannel);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureClipThreshold", _g_get_textureClipThreshold);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureColorAffectsParticles", _g_get_textureColorAffectsParticles);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureAlphaAffectsParticles", _g_get_textureAlphaAffectsParticles);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureBilinearFiltering", _g_get_textureBilinearFiltering);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureUVChannel", _g_get_textureUVChannel);
|
|
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shapeType", _s_set_shapeType);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomDirectionAmount", _s_set_randomDirectionAmount);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sphericalDirectionAmount", _s_set_sphericalDirectionAmount);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomPositionAmount", _s_set_randomPositionAmount);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "alignToDirection", _s_set_alignToDirection);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radiusMode", _s_set_radiusMode);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radiusSpread", _s_set_radiusSpread);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radiusSpeed", _s_set_radiusSpeed);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radiusSpeedMultiplier", _s_set_radiusSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radiusThickness", _s_set_radiusThickness);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angle", _s_set_angle);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "length", _s_set_length);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "boxThickness", _s_set_boxThickness);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshShapeType", _s_set_meshShapeType);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mesh", _s_set_mesh);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshRenderer", _s_set_meshRenderer);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "skinnedMeshRenderer", _s_set_skinnedMeshRenderer);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteRenderer", _s_set_spriteRenderer);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMeshMaterialIndex", _s_set_useMeshMaterialIndex);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshMaterialIndex", _s_set_meshMaterialIndex);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMeshColors", _s_set_useMeshColors);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalOffset", _s_set_normalOffset);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshSpawnMode", _s_set_meshSpawnMode);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshSpawnSpread", _s_set_meshSpawnSpread);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshSpawnSpeed", _s_set_meshSpawnSpeed);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "meshSpawnSpeedMultiplier", _s_set_meshSpawnSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "arc", _s_set_arc);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "arcMode", _s_set_arcMode);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "arcSpread", _s_set_arcSpread);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "arcSpeed", _s_set_arcSpeed);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "arcSpeedMultiplier", _s_set_arcSpeedMultiplier);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "donutRadius", _s_set_donutRadius);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "scale", _s_set_scale);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "texture", _s_set_texture);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureClipChannel", _s_set_textureClipChannel);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureClipThreshold", _s_set_textureClipThreshold);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureColorAffectsParticles", _s_set_textureColorAffectsParticles);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureAlphaAffectsParticles", _s_set_textureAlphaAffectsParticles);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureBilinearFiltering", _s_set_textureBilinearFiltering);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "textureUVChannel", _s_set_textureUVChannel);
|
|
|
|
|
|
Utils.EndObjectRegister(type, L, translator, null, null,
|
|
null, null, null);
|
|
|
|
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Utils.EndClassRegister(type, L, translator);
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int __CreateInstance(RealStatePtr L)
|
|
{
|
|
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
if (LuaAPI.lua_gettop(L) == 1)
|
|
{
|
|
translator.Push(L, default(UnityEngine.ParticleSystem.ShapeModule));
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.ShapeModule constructor!");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_enabled(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_shapeType(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.shapeType);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_randomDirectionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.randomDirectionAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_sphericalDirectionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sphericalDirectionAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_randomPositionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.randomPositionAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_alignToDirection(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.alignToDirection);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radius(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radiusMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.radiusMode);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radiusSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radiusSpread);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radiusSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.radiusSpeed);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radiusSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radiusSpeedMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_radiusThickness(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radiusThickness);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_angle(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angle);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_length(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.length);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_boxThickness(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.boxThickness);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshShapeType(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.meshShapeType);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_mesh(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.mesh);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.meshRenderer);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_skinnedMeshRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.skinnedMeshRenderer);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_sprite(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.sprite);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_spriteRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.spriteRenderer);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_useMeshMaterialIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMeshMaterialIndex);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshMaterialIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.meshMaterialIndex);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_useMeshColors(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMeshColors);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_normalOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalOffset);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshSpawnMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.meshSpawnMode);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshSpawnSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.meshSpawnSpread);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshSpawnSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.meshSpawnSpeed);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_meshSpawnSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.meshSpawnSpeedMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_arc(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.arc);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_arcMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.arcMode);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_arcSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.arcSpread);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_arcSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.arcSpeed);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_arcSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.arcSpeedMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_donutRadius(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.donutRadius);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_position(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.position);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_rotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.rotation);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_scale(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.scale);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_texture(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.texture);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureClipChannel(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.textureClipChannel);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureClipThreshold(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.textureClipThreshold);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureColorAffectsParticles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.textureColorAffectsParticles);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureAlphaAffectsParticles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.textureAlphaAffectsParticles);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureBilinearFiltering(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.textureBilinearFiltering);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_textureUVChannel(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.textureUVChannel);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_enabled(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_shapeType(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemShapeType gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.shapeType = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_randomDirectionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.randomDirectionAmount = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_sphericalDirectionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.sphericalDirectionAmount = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_randomPositionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.randomPositionAmount = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_alignToDirection(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.alignToDirection = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radius(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radiusMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemShapeMultiModeValue gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.radiusMode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radiusSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.radiusSpread = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radiusSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.radiusSpeed = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radiusSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.radiusSpeedMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_radiusThickness(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.radiusThickness = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_angle(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.angle = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_length(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.length = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_boxThickness(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.boxThickness = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshShapeType(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemMeshShapeType gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.meshShapeType = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_mesh(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.meshRenderer = (UnityEngine.MeshRenderer)translator.GetObject(L, 2, typeof(UnityEngine.MeshRenderer));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_skinnedMeshRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.skinnedMeshRenderer = (UnityEngine.SkinnedMeshRenderer)translator.GetObject(L, 2, typeof(UnityEngine.SkinnedMeshRenderer));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_sprite(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_spriteRenderer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.spriteRenderer = (UnityEngine.SpriteRenderer)translator.GetObject(L, 2, typeof(UnityEngine.SpriteRenderer));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_useMeshMaterialIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.useMeshMaterialIndex = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshMaterialIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.meshMaterialIndex = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_useMeshColors(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.useMeshColors = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_normalOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.normalOffset = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshSpawnMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemShapeMultiModeValue gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.meshSpawnMode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshSpawnSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.meshSpawnSpread = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshSpawnSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.meshSpawnSpeed = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_meshSpawnSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.meshSpawnSpeedMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_arc(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.arc = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_arcMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemShapeMultiModeValue gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.arcMode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_arcSpread(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.arcSpread = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_arcSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.arcSpeed = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_arcSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.arcSpeedMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_donutRadius(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.donutRadius = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_position(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.position = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_rotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.rotation = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_scale(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.scale = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_texture(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.texture = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureClipChannel(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemShapeTextureChannel gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.textureClipChannel = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureClipThreshold(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.textureClipThreshold = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureColorAffectsParticles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.textureColorAffectsParticles = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureAlphaAffectsParticles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.textureAlphaAffectsParticles = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureBilinearFiltering(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.textureBilinearFiltering = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_textureUVChannel(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.ShapeModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.textureUVChannel = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|