699 lines
26 KiB
C#
699 lines
26 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineMeshMeshDataWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Mesh.MeshData);
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Utils.BeginObjectRegister(type, L, translator, 0, 13, 4, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasVertexAttribute", _m_HasVertexAttribute);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertexAttributeDimension", _m_GetVertexAttributeDimension);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertexAttributeFormat", _m_GetVertexAttributeFormat);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVertices", _m_GetVertices);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNormals", _m_GetNormals);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTangents", _m_GetTangents);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColors", _m_GetColors);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetUVs", _m_GetUVs);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVertexBufferParams", _m_SetVertexBufferParams);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetIndexBufferParams", _m_SetIndexBufferParams);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetIndices", _m_GetIndices);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubMesh", _m_GetSubMesh);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubMesh", _m_SetSubMesh);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexCount", _g_get_vertexCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexBufferCount", _g_get_vertexBufferCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "indexFormat", _g_get_indexFormat);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "subMeshCount", _g_get_subMeshCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "subMeshCount", _s_set_subMeshCount);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.Mesh.MeshData));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_HasVertexAttribute(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
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var gen_ret = gen_to_be_invoked.HasVertexAttribute( _attr );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVertexAttributeDimension(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
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var gen_ret = gen_to_be_invoked.GetVertexAttributeDimension( _attr );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVertexAttributeFormat(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Rendering.VertexAttribute _attr;translator.Get(L, 2, out _attr);
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var gen_ret = gen_to_be_invoked.GetVertexAttributeFormat( _attr );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVertices(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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Unity.Collections.NativeArray<UnityEngine.Vector3> _outVertices;translator.Get(L, 2, out _outVertices);
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gen_to_be_invoked.GetVertices( _outVertices );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetNormals(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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Unity.Collections.NativeArray<UnityEngine.Vector3> _outNormals;translator.Get(L, 2, out _outNormals);
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gen_to_be_invoked.GetNormals( _outNormals );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetTangents(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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Unity.Collections.NativeArray<UnityEngine.Vector4> _outTangents;translator.Get(L, 2, out _outTangents);
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gen_to_be_invoked.GetTangents( _outTangents );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetColors(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Color>>(L, 2))
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{
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Unity.Collections.NativeArray<UnityEngine.Color> _outColors;translator.Get(L, 2, out _outColors);
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gen_to_be_invoked.GetColors( _outColors );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Color32>>(L, 2))
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{
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Unity.Collections.NativeArray<UnityEngine.Color32> _outColors;translator.Get(L, 2, out _outColors);
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gen_to_be_invoked.GetColors( _outColors );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetColors!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetUVs(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector2>>(L, 3))
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{
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int _channel = LuaAPI.xlua_tointeger(L, 2);
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Unity.Collections.NativeArray<UnityEngine.Vector2> _outUVs;translator.Get(L, 3, out _outUVs);
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gen_to_be_invoked.GetUVs( _channel, _outUVs );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector3>>(L, 3))
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{
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int _channel = LuaAPI.xlua_tointeger(L, 2);
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Unity.Collections.NativeArray<UnityEngine.Vector3> _outUVs;translator.Get(L, 3, out _outUVs);
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gen_to_be_invoked.GetUVs( _channel, _outUVs );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Vector4>>(L, 3))
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{
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int _channel = LuaAPI.xlua_tointeger(L, 2);
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Unity.Collections.NativeArray<UnityEngine.Vector4> _outUVs;translator.Get(L, 3, out _outUVs);
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gen_to_be_invoked.GetUVs( _channel, _outUVs );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetUVs!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetVertexBufferParams(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count >= 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<UnityEngine.Rendering.VertexAttributeDescriptor>(L, 3)))
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{
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int _vertexCount = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Rendering.VertexAttributeDescriptor[] _attributes = translator.GetParams<UnityEngine.Rendering.VertexAttributeDescriptor>(L, 3);
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gen_to_be_invoked.SetVertexBufferParams( _vertexCount, _attributes );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor>>(L, 3))
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{
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int _vertexCount = LuaAPI.xlua_tointeger(L, 2);
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Unity.Collections.NativeArray<UnityEngine.Rendering.VertexAttributeDescriptor> _attributes;translator.Get(L, 3, out _attributes);
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gen_to_be_invoked.SetVertexBufferParams( _vertexCount, _attributes );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.SetVertexBufferParams!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetIndexBufferParams(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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int _indexCount = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Rendering.IndexFormat _format;translator.Get(L, 3, out _format);
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gen_to_be_invoked.SetIndexBufferParams( _indexCount, _format );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetIndices(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<Unity.Collections.NativeArray<ushort>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
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{
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Unity.Collections.NativeArray<ushort> _outIndices;translator.Get(L, 2, out _outIndices);
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int _submesh = LuaAPI.xlua_tointeger(L, 3);
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bool _applyBaseVertex = LuaAPI.lua_toboolean(L, 4);
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gen_to_be_invoked.GetIndices( _outIndices, _submesh, _applyBaseVertex );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 3&& translator.Assignable<Unity.Collections.NativeArray<ushort>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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Unity.Collections.NativeArray<ushort> _outIndices;translator.Get(L, 2, out _outIndices);
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int _submesh = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.GetIndices( _outIndices, _submesh );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 4&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
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{
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Unity.Collections.NativeArray<int> _outIndices;translator.Get(L, 2, out _outIndices);
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int _submesh = LuaAPI.xlua_tointeger(L, 3);
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bool _applyBaseVertex = LuaAPI.lua_toboolean(L, 4);
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gen_to_be_invoked.GetIndices( _outIndices, _submesh, _applyBaseVertex );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 3&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
Unity.Collections.NativeArray<int> _outIndices;translator.Get(L, 2, out _outIndices);
|
|
int _submesh = LuaAPI.xlua_tointeger(L, 3);
|
|
|
|
gen_to_be_invoked.GetIndices( _outIndices, _submesh );
|
|
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.GetIndices!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetSubMesh(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
|
|
{
|
|
int _index = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetSubMesh( _index );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetSubMesh(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.SubMeshDescriptor>(L, 3)&& translator.Assignable<UnityEngine.Rendering.MeshUpdateFlags>(L, 4))
|
|
{
|
|
int _index = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Rendering.SubMeshDescriptor _desc;translator.Get(L, 3, out _desc);
|
|
UnityEngine.Rendering.MeshUpdateFlags _flags;translator.Get(L, 4, out _flags);
|
|
|
|
gen_to_be_invoked.SetSubMesh( _index, _desc, _flags );
|
|
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.SubMeshDescriptor>(L, 3))
|
|
{
|
|
int _index = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Rendering.SubMeshDescriptor _desc;translator.Get(L, 3, out _desc);
|
|
|
|
gen_to_be_invoked.SetSubMesh( _index, _desc );
|
|
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshData.SetSubMesh!");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_vertexCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.vertexCount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_vertexBufferCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.vertexBufferCount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_indexFormat(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.indexFormat);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_subMeshCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.subMeshCount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_subMeshCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Mesh.MeshData gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.subMeshCount = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|