c1_unity/Assets/XLua/Gen/UnityEngine_AnimationStateWrap.cs
2023-04-03 11:04:31 +08:00

500 lines
19 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineAnimationStateWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.AnimationState);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 12, 10);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddMixingTransform", _m_AddMixingTransform);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveMixingTransform", _m_RemoveMixingTransform);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "weight", _g_get_weight);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapMode", _g_get_wrapMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalizedTime", _g_get_normalizedTime);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "speed", _g_get_speed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalizedSpeed", _g_get_normalizedSpeed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "length", _g_get_length);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "layer", _g_get_layer);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "clip", _g_get_clip);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "blendMode", _g_get_blendMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "weight", _s_set_weight);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapMode", _s_set_wrapMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalizedTime", _s_set_normalizedTime);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "speed", _s_set_speed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalizedSpeed", _s_set_normalizedSpeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "layer", _s_set_layer);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "name", _s_set_name);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "blendMode", _s_set_blendMode);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.AnimationState();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimationState constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddMixingTransform(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2))
{
UnityEngine.Transform _mix = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
gen_to_be_invoked.AddMixingTransform( _mix );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.Transform _mix = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
bool _recursive = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.AddMixingTransform( _mix, _recursive );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AnimationState.AddMixingTransform!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RemoveMixingTransform(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
{
UnityEngine.Transform _mix = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
gen_to_be_invoked.RemoveMixingTransform( _mix );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_weight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.weight);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_wrapMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.wrapMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_time(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_normalizedTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalizedTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_speed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.speed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_normalizedSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.normalizedSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_length(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.length);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_layer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_clip(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.clip);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_name(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.name);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_blendMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.blendMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_weight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.weight = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_wrapMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
UnityEngine.WrapMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.wrapMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_time(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_normalizedTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.normalizedTime = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_speed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.speed = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_normalizedSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.normalizedSpeed = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_layer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.layer = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_name(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.name = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_blendMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AnimationState gen_to_be_invoked = (UnityEngine.AnimationState)translator.FastGetCSObj(L, 1);
UnityEngine.AnimationBlendMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.blendMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}