29 lines
793 B
C#
29 lines
793 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace BF
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{
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public class DragEventSync : MonoBehaviour, IEndDragHandler, IBeginDragHandler, IDragHandler{
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public ScrollRect parentScrollRect;
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void Start(){
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// if(parentScrollRect==null){
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// parentScrollRect=GetComponentInParent<ScrollRect>();
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// }
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}
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public void OnEndDrag(PointerEventData eventData){
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parentScrollRect.OnEndDrag(eventData);
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}
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public void OnBeginDrag(PointerEventData eventData){
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parentScrollRect.OnBeginDrag(eventData);
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}
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public void OnDrag(PointerEventData eventData){
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parentScrollRect.OnDrag(eventData);
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}
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}
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} |