c1_unity/Assets/XLua/Gen/link.xml
xiekaidong ed5e2f1dc7 xlua
2023-08-28 15:07:57 +08:00

1176 lines
65 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp">
<type fullname="BF.Md5Encrypt" preserve="all"/>
<type fullname="BF.RsaEncrypt" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleAudio" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleSprite" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleUI" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleUnityVersion" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleUtils" preserve="all"/>
<type fullname="BF.Atlas" preserve="all"/>
<type fullname="BF.SimpleAtlas" preserve="all"/>
<type fullname="BF.BFMain" preserve="all"/>
<type fullname="BF.BFWebRequestManager" preserve="all"/>
<type fullname="BF.BIReport" preserve="all"/>
<type fullname="BF.BFEvent" preserve="all"/>
<type fullname="BF.BFEventBase" preserve="all"/>
<type fullname="BF.BFVersionInfo" preserve="all"/>
<type fullname="BF.GameLaunchManager" preserve="all"/>
<type fullname="BF.GameLaunchUtils" preserve="all"/>
<type fullname="BF.GameLaunchProcessorBase" preserve="all"/>
<type fullname="BF.LaunchRequester" preserve="all"/>
<type fullname="BF.CalculateDiffProcessor" preserve="all"/>
<type fullname="BF.DownloadUpdateProcessor" preserve="all"/>
<type fullname="BF.FirstABProcessor" preserve="all"/>
<type fullname="BF.FixUpProcessor" preserve="all"/>
<type fullname="BF.LaunchSuccProcessor" preserve="all"/>
<type fullname="BF.OnGetVersionProcessor" preserve="all"/>
<type fullname="BF.PreCheckProcessor" preserve="all"/>
<type fullname="BF.PrepareProcessor" preserve="all"/>
<type fullname="BF.RequestLoginCenterConfigProcessor" preserve="all"/>
<type fullname="BF.RequestVersionProcessor" preserve="all"/>
<type fullname="BF.LocalData" preserve="all"/>
<type fullname="BF.BFLog" preserve="all"/>
<type fullname="BF.LoomManager" preserve="all"/>
<type fullname="BF.LuaManager" preserve="all"/>
<type fullname="BF.ManagerBase" preserve="all"/>
<type fullname="BF.NetException" preserve="all"/>
<type fullname="BF.NetAesEncrypt" preserve="all"/>
<type fullname="BF.CounterModeCryptoTransform" preserve="all"/>
<type fullname="BF.NetMd5Encrypt" preserve="all"/>
<type fullname="BF.NetClient" preserve="all"/>
<type fullname="BF.NetConfiguration" preserve="all"/>
<type fullname="BF.NetConnectConfiguration" preserve="all"/>
<type fullname="BF.NetErrorCode" preserve="all"/>
<type fullname="BF.NetManager" preserve="all"/>
<type fullname="BF.OneShotManager" preserve="all"/>
<type fullname="BF.GameObjectPool" preserve="all"/>
<type fullname="BF.PoolManager" preserve="all"/>
<type fullname="BF.RenderManager" preserve="all"/>
<type fullname="BF.AssetBundleConfigCollection" preserve="all"/>
<type fullname="BF.LanguageConfig" preserve="all"/>
<type fullname="BF.AssetBundleConfig" preserve="all"/>
<type fullname="BF.AssetBundleLoader" preserve="all"/>
<type fullname="BF.AssetBundleObject" preserve="all"/>
<type fullname="BF.AssetLoader" preserve="all"/>
<type fullname="BF.AssetObject" preserve="all"/>
<type fullname="BF.AssetObjectBase" preserve="all"/>
<type fullname="BF.LoaderBase" preserve="all"/>
<type fullname="BF.ResourceManager" preserve="all"/>
<type fullname="BF.BFAccountInfo" preserve="all"/>
<type fullname="BF.BFAdmobSDKManager" preserve="all"/>
<type fullname="BF.BFIronSourceSDKManager" preserve="all"/>
<type fullname="BF.BFLoginInfo" preserve="all"/>
<type fullname="BF.BFLoginSDKManager" preserve="all"/>
<type fullname="BF.BFNativeSDKMessage" preserve="all"/>
<type fullname="BF.BFNativeSDKManager" preserve="all"/>
<type fullname="BF.BFPaySDKManager" preserve="all"/>
<type fullname="BF.BFThirdReportSDKManager" preserve="all"/>
<type fullname="BF.NotchScreenInfo" preserve="all"/>
<type fullname="BF.DZSDKManager" preserve="all"/>
<type fullname="BF.NativeUtils" preserve="all"/>
<type fullname="BF.BFParseClientManager" preserve="all"/>
<type fullname="BF.SDKManager" preserve="all"/>
<type fullname="BF.SafeAreaManager" preserve="all"/>
<type fullname="BF.SocketChannel" preserve="all"/>
<type fullname="BF.Rc4Object" preserve="all"/>
<type fullname="BF.SocketChannelHelper" preserve="all"/>
<type fullname="BF.SocketChannelManager" preserve="all"/>
<type fullname="BF.AesEncrypt" preserve="all"/>
<type fullname="BF.Rc4Encrypt" preserve="all"/>
<type fullname="BF.ResourcesProtect" preserve="all"/>
<type fullname="BF.SocketManager" preserve="all"/>
<type fullname="BF.SoundManager" preserve="all"/>
<type fullname="BF.Task" preserve="all"/>
<type fullname="BF.Delayed" preserve="all"/>
<type fullname="BF.TaskManager" preserve="all"/>
<type fullname="BF.TimeLineItem" preserve="all"/>
<type fullname="BF.TimeLineManager" preserve="all"/>
<type fullname="BF.BFFinger" preserve="all"/>
<type fullname="BF.BFFingerSnapshot" preserve="all"/>
<type fullname="BF.BFGesture" preserve="all"/>
<type fullname="BF.BFTouchManager" preserve="all"/>
<type fullname="BF.BattleUnitAttr" preserve="all"/>
<type fullname="BF.BaseSortingOrderHelper" preserve="all"/>
<type fullname="BF.CameraHelper" preserve="all"/>
<type fullname="BF.CanvasSortingOrderHelper" preserve="all"/>
<type fullname="BF.CharacterObjectInfo" preserve="all"/>
<type fullname="BF.CharacterAnimationInfo" preserve="all"/>
<type fullname="BF.CharacterHelper" preserve="all"/>
<type fullname="BF.CharacterSpineObjectInfo" preserve="all"/>
<type fullname="BF.CharacterSpineHelper" preserve="all"/>
<type fullname="BF.EffectHelper" preserve="all"/>
<type fullname="BF.NodeHelper" preserve="all"/>
<type fullname="BF.GameObjectInfo" preserve="all"/>
<type fullname="BF.PrefabHelper" preserve="all"/>
<type fullname="BF.ShowDebugText" preserve="all"/>
<type fullname="BF.ShowFPS" preserve="all"/>
<type fullname="BF.TimelineEventItem" preserve="all"/>
<type fullname="BF.TimelineHelper" preserve="all"/>
<type fullname="BF.TimelineSortingOderHelper" preserve="all"/>
<type fullname="BF.UICoordinateHelper" preserve="all"/>
<type fullname="BF.NotchScreenNode" preserve="all"/>
<type fullname="BF.UIHelper" preserve="all"/>
<type fullname="BF.UISpineHelper" preserve="all"/>
<type fullname="BF.SkillSectorMesh" preserve="all"/>
<type fullname="BF.AbsPostEffect" preserve="all"/>
<type fullname="BF.PostEffectBehaviour" preserve="all"/>
<type fullname="BF.PostEffectBloom" preserve="all"/>
<type fullname="BF.PostEffectContext" preserve="all"/>
<type fullname="BF.PostEffectFxaa" preserve="all"/>
<type fullname="BF.PostEffectRadialBlur" preserve="all"/>
<type fullname="BF.PostEffectVividBloom" preserve="all"/>
<type fullname="BF.Outline" preserve="all"/>
<type fullname="BF.MultipleSpriteAnimation" preserve="all"/>
<type fullname="BF.BFTouchSelectable" preserve="all"/>
<type fullname="BF.CellDragEvent" preserve="all"/>
<type fullname="BF.DragEventSync" preserve="all"/>
<type fullname="BF.EliminationTouchEvent" preserve="all"/>
<type fullname="BF.UIDragEvent" preserve="all"/>
<type fullname="BF.UITouchEvent" preserve="all"/>
<type fullname="BF.BFCircleLayout" preserve="all"/>
<type fullname="BF.BFGridLayout" preserve="all"/>
<type fullname="BF.BFHorizontalOrVerticalLayout" preserve="all"/>
<type fullname="BF.BFLayoutBase" preserve="all"/>
<type fullname="BF.BFCell" preserve="all"/>
<type fullname="BF.BFScrollRectBase" preserve="all"/>
<type fullname="BF.BFScrollRectCommon" preserve="all"/>
<type fullname="BF.BFScrollRectGrid" preserve="all"/>
<type fullname="BF.BFScrollRectMultCell" preserve="all"/>
<type fullname="BF.BFScrollRectMultSize" preserve="all"/>
<type fullname="BF.HorizontalScrollRectOld" preserve="all"/>
<type fullname="BF.ScrollRectBaseOld" preserve="all"/>
<type fullname="BF.VerticalScrollRectOld" preserve="all"/>
<type fullname="BF.EmojiGraphic" preserve="all"/>
<type fullname="BF.MeshInfo" preserve="all"/>
<type fullname="BF.InlineText" preserve="all"/>
<type fullname="BF.EmojiInfo" preserve="all"/>
<type fullname="BF.HrefInfo" preserve="all"/>
<type fullname="BF.UVAnimationGraphic" preserve="all"/>
<type fullname="BF.EmptyRaycast" preserve="all"/>
<type fullname="BF.Mirror" preserve="all"/>
<type fullname="BF.CellObj" preserve="all"/>
<type fullname="BF.ScrollRectCenter" preserve="all"/>
<type fullname="BF.ScrollRectCenterController" preserve="all"/>
<type fullname="BF.TutorialClickArea" preserve="all"/>
<type fullname="BF.UIDynamicBrightEffect" preserve="all"/>
<type fullname="BF.UIDynamicShinyEffect" preserve="all"/>
<type fullname="BF.BFGraphicFlip" preserve="all"/>
<type fullname="BF.BFSlider" preserve="all"/>
<type fullname="BF.BFUnitySlider" preserve="all"/>
<type fullname="BF.RawImageGrid" preserve="all"/>
<type fullname="BF.UIEraserTexture" preserve="all"/>
<type fullname="BF.BFGateInfo" preserve="all"/>
<type fullname="BF.BFHttpsInfo" preserve="all"/>
<type fullname="BF.CombineURL" preserve="all"/>
<type fullname="BF.BFPlatform" preserve="all"/>
<type fullname="BF.BFLanguageInfo" preserve="all"/>
<type fullname="BF.GameConst" preserve="all"/>
<type fullname="BF.StringConst" preserve="all"/>
<type fullname="BF.ExtensionMethods" preserve="all"/>
<type fullname="BF.Utils" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleUI+Utils" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForCompletion" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForRewind" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForKill" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForElapsedLoops" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForPosition" preserve="all"/>
<type fullname="DG.Tweening.DOTweenCYInstruction+WaitForStart" preserve="all"/>
<type fullname="DG.Tweening.DOTweenModuleUtils+Physics" preserve="all"/>
<type fullname="BF.BFNativeSDKManager+NativeResultMsg" preserve="all"/>
<type fullname="BF.SocketChannel+NetPack" preserve="all"/>
<type fullname="BF.TimeLineItem+FrameData" preserve="all"/>
<type fullname="CloudControl" preserve="all"/>
<type fullname="AFInAppEventParameterName" preserve="all"/>
<type fullname="AFInAppEventType" preserve="all"/>
<type fullname="AdManager" preserve="all"/>
<type fullname="ProductInfo" preserve="all"/>
<type fullname="IAPManager" preserve="all"/>
<type fullname="FunctionRequest" preserve="all"/>
<type fullname="IAPRequest" preserve="all"/>
<type fullname="StorageRequest" preserve="all"/>
<type fullname="UsersRequest" preserve="all"/>
<type fullname="ParticleUVAnimation" preserve="all"/>
<type fullname="UIImageSheetAnimation" preserve="all"/>
<type fullname="CameraAdjust" preserve="all"/>
<type fullname="FixRectWidthByString" preserve="all"/>
<type fullname="TMP_AnimationCurve" preserve="all"/>
<type fullname="TMP_Curve" preserve="all"/>
<type fullname="UIOutlineEffect" preserve="all"/>
<type fullname="UIResGhostTweenEffect" preserve="all"/>
<type fullname="MonkeyPost" preserve="all"/>
<type fullname="UIInputHelper" preserve="all"/>
<type fullname="FBWindowsA2UNotificationsManager" preserve="all"/>
<type fullname="FBWindowsADSManager" preserve="all"/>
<type fullname="FBWindowsExampleTabsManager" preserve="all"/>
<type fullname="FBWindowsFriendsManager" preserve="all"/>
<type fullname="FBWindowsGraphAPIManager" preserve="all"/>
<type fullname="FBWindowsInitManager" preserve="all"/>
<type fullname="FBWindowsLoginManager" preserve="all"/>
<type fullname="FBWindowsLogsManager" preserve="all"/>
<type fullname="FBWindowsPhysicalGamepadManager" preserve="all"/>
<type fullname="FBWindowsPurchaseManager" preserve="all"/>
<type fullname="FBWindowsShareManager" preserve="all"/>
<type fullname="FBWindowsSoftKeyboardManager" preserve="all"/>
<type fullname="FBWindowsTournamentsManager" preserve="all"/>
<type fullname="FBWindowsVirtualGamepadManager" preserve="all"/>
<type fullname="IronSourceDemoScript" preserve="all"/>
<type fullname="AdFormat" preserve="all"/>
<type fullname="IUnityBanner" preserve="all"/>
<type fullname="IUnityImpressionData" preserve="all"/>
<type fullname="IUnityInitialization" preserve="all"/>
<type fullname="IUnityInterstitial" preserve="all"/>
<type fullname="IUnityLevelPlayBanner" preserve="all"/>
<type fullname="IUnityLevelPlayInterstitial" preserve="all"/>
<type fullname="IUnityLevelPlayRewardedVideo" preserve="all"/>
<type fullname="IUnityLevelPlayRewardedVideoManual" preserve="all"/>
<type fullname="IUnityOfferwall" preserve="all"/>
<type fullname="IUnityRewardedVideo" preserve="all"/>
<type fullname="IUnityRewardedVideoManual" preserve="all"/>
<type fullname="IUnitySegment" preserve="all"/>
<type fullname="IronSource" preserve="all"/>
<type fullname="IronSourceAdInfo" preserve="all"/>
<type fullname="IronSourceBannerEvents" preserve="all"/>
<type fullname="IronSourceConfig" preserve="all"/>
<type fullname="IronSourceConstants" preserve="all"/>
<type fullname="IronSourceError" preserve="all"/>
<type fullname="IronSourceEvents" preserve="all"/>
<type fullname="IronSourceEventsDispatcher" preserve="all"/>
<type fullname="IronSourceIAgent" preserve="all"/>
<type fullname="dataSource" preserve="all"/>
<type fullname="IronSourceAdUnits" preserve="all"/>
<type fullname="IronSourceBannerSize" preserve="all"/>
<type fullname="IronSourceBannerPosition" preserve="all"/>
<type fullname="IronSourceImpressionData" preserve="all"/>
<type fullname="IronSourceInitilizer" preserve="all"/>
<type fullname="IronSourceInterstitialEvents" preserve="all"/>
<type fullname="IronSourceMediationSettings" preserve="all"/>
<type fullname="IronSourcePlacement" preserve="all"/>
<type fullname="IronSourceRewardedVideoEvents" preserve="all"/>
<type fullname="IronSourceSegment" preserve="all"/>
<type fullname="IronSourceSegmentAndroid" preserve="all"/>
<type fullname="IronSourceUtils" preserve="all"/>
<type fullname="UnsupportedPlatformAgent" preserve="all"/>
<type fullname="WaterfallConfiguration" preserve="all"/>
<type fullname="ISAdQualityDeviceIdType" preserve="all"/>
<type fullname="ISAdQualityAdType" preserve="all"/>
<type fullname="ISAdQualityConfig" preserve="all"/>
<type fullname="ISAdQualityCustomMediationRevenue" preserve="all"/>
<type fullname="ISAdQualityInitCallback" preserve="all"/>
<type fullname="ISAdQualityInitCallbackWrapper" preserve="all"/>
<type fullname="ISAdQualityInitError" preserve="all"/>
<type fullname="ISAdQualityLogLevel" preserve="all"/>
<type fullname="ISAdQualityMediationNetwork" preserve="all"/>
<type fullname="ISAdQualitySegment" preserve="all"/>
<type fullname="ISAdQualityUtils" preserve="all"/>
<type fullname="IronSourceAdQuality" preserve="all"/>
<type fullname="ISAdQualityEditorScript" preserve="all"/>
<type fullname="IronSourceAdQualityManifestTools" preserve="all"/>
<type fullname="ObjectKvp" preserve="all"/>
<type fullname="ObjectDictionary" preserve="all"/>
<type fullname="BaseBehaviour" preserve="all"/>
<type fullname="CodeGeneratedSingleton" preserve="all"/>
<type fullname="SceneSingleton" preserve="all"/>
<type fullname="UnitySingleton" preserve="all"/>
<type fullname="TAExample" preserve="all"/>
<type fullname="SignInWithAppleTest_Callbacks" preserve="all"/>
<type fullname="SignInWithAppleTest_EventSystem" preserve="all"/>
<type fullname="LuaAsset" preserve="all"/>
<type fullname="Security.XXTEA" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsEvent" preserve="all"/>
<type fullname="ThinkingAnalytics.TDFirstEvent" preserve="all"/>
<type fullname="ThinkingAnalytics.TDUpdatableEvent" preserve="all"/>
<type fullname="ThinkingAnalytics.TDOverWritableEvent" preserve="all"/>
<type fullname="ThinkingAnalytics.TDPresetProperties" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsAPI" preserve="all"/>
<type fullname="ThinkingAnalytics.Wrapper.ThinkingAnalyticsWrapper" preserve="all"/>
<type fullname="ThinkingAnalytics.Utils.TD_Log" preserve="all"/>
<type fullname="ThinkingAnalytics.Utils.TD_MiniJSON" preserve="all"/>
<type fullname="ThinkingAnalytics.Utils.TD_PropertiesChecker" preserve="all"/>
<type fullname="ThinkingAnalytics.TaException.ThinkingSDKExceptionHandler" preserve="all"/>
<type fullname="ISAdQualityJSON.Json" preserve="all"/>
<type fullname="IronSourceJSON.Json" preserve="all"/>
<type fullname="com.adjust.sdk.JSONNode" preserve="all"/>
<type fullname="com.adjust.sdk.JSONArray" preserve="all"/>
<type fullname="com.adjust.sdk.JSONClass" preserve="all"/>
<type fullname="com.adjust.sdk.JSONData" preserve="all"/>
<type fullname="com.adjust.sdk.JSON" preserve="all"/>
<type fullname="com.adjust.sdk.Adjust" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustAdRevenue" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustAppStoreSubscription" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustAttribution" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustConfig" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustEnvironmentExtension" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustEvent" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustEventFailure" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustEventSuccess" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustLogLevelExtension" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustPlayStoreSubscription" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustSessionFailure" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustSessionSuccess" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustThirdPartySharing" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustUrlStrategyExtension" preserve="all"/>
<type fullname="com.adjust.sdk.AdjustUtils" preserve="all"/>
<type fullname="UnityEngine.Purchasing.Security.GooglePlayTangle" preserve="all"/>
<type fullname="Http.HttpDebug" preserve="all"/>
<type fullname="Http.HttpManager" preserve="all"/>
<type fullname="Http.SingleHttpExtends" preserve="all"/>
<type fullname="Http.RequestData" preserve="all"/>
<type fullname="Http.ResultInfo" preserve="all"/>
<type fullname="Http.SingleHttp" preserve="all"/>
<type fullname="Facebook.MiniJSON.Json" preserve="all"/>
<type fullname="Facebook.MiniJSON.MiniJsonUtil" preserve="all"/>
<type fullname="BF.NativeCore.ThirdPlatform.AppsFlyerSdk" preserve="all"/>
<type fullname="BF.NativeCore.ThirdPlatform.FacebookSdk" preserve="all"/>
<type fullname="BF.NativeCore.ThirdPlatform.ThinkingAnalyticsSdk" preserve="all"/>
<type fullname="UIImageSheetAnimation+AnimationType" preserve="all"/>
<type fullname="UIImageSheetAnimation+TimeType" preserve="all"/>
<type fullname="UIImageSheetAnimation+StartFrameType" preserve="all"/>
<type fullname="WaterfallConfiguration+WaterfallConfigurationBuilder" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsAPI+Token" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsAPI+TATimeZone" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsAPI+TAMode" preserve="all"/>
<type fullname="ThinkingAnalytics.ThinkingAnalyticsAPI+NetworkType" preserve="all"/>
<type fullname="Http.RequestState" preserve="all"/>
<type fullname="BF.MonoSingleton`1[BF.BFMain]" preserve="all"/>
<type fullname="BF.BFSlider+FillDirection" preserve="all"/>
<type fullname="BF.ScrollRectBaseOld+MovementType" preserve="all"/>
<type fullname="BF.ScrollRectBaseOld+ScrollbarVisibility" preserve="all"/>
<type fullname="BF.NetServiceType" preserve="all"/>
<type fullname="BF.NetIncomingMessageType" preserve="all"/>
<type fullname="BF.BFGridLayout+Corner" preserve="all"/>
<type fullname="BF.BFGridLayout+Constraint" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Animator" preserve="all"/>
<type fullname="UnityEngine.StateMachineBehaviour" preserve="all"/>
<type fullname="UnityEngine.Animation" preserve="all"/>
<type fullname="UnityEngine.AnimationState" preserve="all"/>
<type fullname="UnityEngine.AnimationEvent" preserve="all"/>
<type fullname="UnityEngine.AnimationClip" preserve="all"/>
<type fullname="UnityEngine.AnimatorClipInfo" preserve="all"/>
<type fullname="UnityEngine.AnimatorStateInfo" preserve="all"/>
<type fullname="UnityEngine.AnimatorTransitionInfo" preserve="all"/>
<type fullname="UnityEngine.MatchTargetWeightMask" preserve="all"/>
<type fullname="UnityEngine.AnimatorOverrideController" preserve="all"/>
<type fullname="UnityEngine.AnimatorUtility" preserve="all"/>
<type fullname="UnityEngine.Avatar" preserve="all"/>
<type fullname="UnityEngine.SkeletonBone" preserve="all"/>
<type fullname="UnityEngine.HumanLimit" preserve="all"/>
<type fullname="UnityEngine.HumanBone" preserve="all"/>
<type fullname="UnityEngine.HumanDescription" preserve="all"/>
<type fullname="UnityEngine.AvatarBuilder" preserve="all"/>
<type fullname="UnityEngine.AvatarMask" preserve="all"/>
<type fullname="UnityEngine.HumanPose" preserve="all"/>
<type fullname="UnityEngine.HumanPoseHandler" preserve="all"/>
<type fullname="UnityEngine.HumanTrait" preserve="all"/>
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all"/>
<type fullname="UnityEngine.Motion" preserve="all"/>
<type fullname="UnityEngine.AnimatorCullingMode" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.AssetBundleModule">
<type fullname="UnityEngine.AssetBundle" preserve="all"/>
<type fullname="UnityEngine.AssetBundleCreateRequest" preserve="all"/>
<type fullname="UnityEngine.AssetBundleManifest" preserve="all"/>
<type fullname="UnityEngine.AssetBundleRecompressOperation" preserve="all"/>
<type fullname="UnityEngine.AssetBundleRequest" preserve="all"/>
<type fullname="UnityEngine.BuildCompression" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.AudioModule">
<type fullname="UnityEngine.AudioSource" preserve="all"/>
<type fullname="UnityEngine.AudioLowPassFilter" preserve="all"/>
<type fullname="UnityEngine.AudioHighPassFilter" preserve="all"/>
<type fullname="UnityEngine.AudioReverbFilter" preserve="all"/>
<type fullname="UnityEngine.AudioConfiguration" preserve="all"/>
<type fullname="UnityEngine.AudioClip" preserve="all"/>
<type fullname="UnityEngine.AudioBehaviour" preserve="all"/>
<type fullname="UnityEngine.AudioListener" preserve="all"/>
<type fullname="UnityEngine.AudioReverbZone" preserve="all"/>
<type fullname="UnityEngine.AudioDistortionFilter" preserve="all"/>
<type fullname="UnityEngine.AudioEchoFilter" preserve="all"/>
<type fullname="UnityEngine.AudioChorusFilter" preserve="all"/>
<type fullname="UnityEngine.Microphone" preserve="all"/>
<type fullname="UnityEngine.AudioRenderer" preserve="all"/>
<type fullname="UnityEngine.WebCamDevice" preserve="all"/>
<type fullname="UnityEngine.WebCamTexture" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.ClothModule">
<type fullname="UnityEngine.ClothSphereColliderPair" preserve="all"/>
<type fullname="UnityEngine.ClothSkinningCoefficient" preserve="all"/>
<type fullname="UnityEngine.Cloth" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.SortingLayer" preserve="all"/>
<type fullname="UnityEngine.Keyframe" preserve="all"/>
<type fullname="UnityEngine.AnimationCurve" preserve="all"/>
<type fullname="UnityEngine.Application" preserve="all"/>
<type fullname="UnityEngine.CachedAssetBundle" preserve="all"/>
<type fullname="UnityEngine.Cache" preserve="all"/>
<type fullname="UnityEngine.Camera" preserve="all"/>
<type fullname="UnityEngine.Camera+GateFitParameters" preserve="all"/>
<type fullname="UnityEngine.Camera+RenderRequest" preserve="all"/>
<type fullname="UnityEngine.BoundingSphere" preserve="all"/>
<type fullname="UnityEngine.CullingGroupEvent" preserve="all"/>
<type fullname="UnityEngine.CullingGroup" preserve="all"/>
<type fullname="UnityEngine.FlareLayer" preserve="all"/>
<type fullname="UnityEngine.ReflectionProbe" preserve="all"/>
<type fullname="UnityEngine.CrashReport" preserve="all"/>
<type fullname="UnityEngine.Debug" preserve="all"/>
<type fullname="UnityEngine.ExposedPropertyResolver" preserve="all"/>
<type fullname="UnityEngine.Bounds" preserve="all"/>
<type fullname="UnityEngine.BoundsInt" preserve="all"/>
<type fullname="UnityEngine.GeometryUtility" preserve="all"/>
<type fullname="UnityEngine.Plane" preserve="all"/>
<type fullname="UnityEngine.Ray" preserve="all"/>
<type fullname="UnityEngine.Ray2D" preserve="all"/>
<type fullname="UnityEngine.Rect" preserve="all"/>
<type fullname="UnityEngine.RectInt" preserve="all"/>
<type fullname="UnityEngine.RectOffset" preserve="all"/>
<type fullname="UnityEngine.DynamicGI" preserve="all"/>
<type fullname="UnityEngine.BillboardAsset" preserve="all"/>
<type fullname="UnityEngine.BillboardRenderer" preserve="all"/>
<type fullname="UnityEngine.CustomRenderTextureManager" preserve="all"/>
<type fullname="UnityEngine.Display" preserve="all"/>
<type fullname="UnityEngine.SleepTimeout" preserve="all"/>
<type fullname="UnityEngine.Screen" preserve="all"/>
<type fullname="UnityEngine.RenderBuffer" preserve="all"/>
<type fullname="UnityEngine.Graphics" preserve="all"/>
<type fullname="UnityEngine.GL" preserve="all"/>
<type fullname="UnityEngine.ScalableBufferManager" preserve="all"/>
<type fullname="UnityEngine.FrameTiming" preserve="all"/>
<type fullname="UnityEngine.FrameTimingManager" preserve="all"/>
<type fullname="UnityEngine.LightmapData" preserve="all"/>
<type fullname="UnityEngine.LightmapSettings" preserve="all"/>
<type fullname="UnityEngine.LightProbes" preserve="all"/>
<type fullname="UnityEngine.HDROutputSettings" preserve="all"/>
<type fullname="UnityEngine.Resolution" preserve="all"/>
<type fullname="UnityEngine.RenderTargetSetup" preserve="all"/>
<type fullname="UnityEngine.QualitySettings" preserve="all"/>
<type fullname="UnityEngine.RendererExtensions" preserve="all"/>
<type fullname="UnityEngine.ImageEffectTransformsToLDR" preserve="all"/>
<type fullname="UnityEngine.ImageEffectAllowedInSceneView" preserve="all"/>
<type fullname="UnityEngine.ImageEffectOpaque" preserve="all"/>
<type fullname="UnityEngine.ImageEffectAfterScale" preserve="all"/>
<type fullname="UnityEngine.ImageEffectUsesCommandBuffer" preserve="all"/>
<type fullname="UnityEngine.Mesh" preserve="all"/>
<type fullname="UnityEngine.Mesh+MeshData" preserve="all"/>
<type fullname="UnityEngine.Mesh+MeshDataArray" preserve="all"/>
<type fullname="UnityEngine.Renderer" preserve="all"/>
<type fullname="UnityEngine.Projector" preserve="all"/>
<type fullname="UnityEngine.Shader" preserve="all"/>
<type fullname="UnityEngine.TrailRenderer" preserve="all"/>
<type fullname="UnityEngine.LineRenderer" preserve="all"/>
<type fullname="UnityEngine.MaterialPropertyBlock" preserve="all"/>
<type fullname="UnityEngine.RenderSettings" preserve="all"/>
<type fullname="UnityEngine.Material" preserve="all"/>
<type fullname="UnityEngine.GraphicsBuffer" preserve="all"/>
<type fullname="UnityEngine.OcclusionPortal" preserve="all"/>
<type fullname="UnityEngine.OcclusionArea" preserve="all"/>
<type fullname="UnityEngine.Flare" preserve="all"/>
<type fullname="UnityEngine.LensFlare" preserve="all"/>
<type fullname="UnityEngine.LightBakingOutput" preserve="all"/>
<type fullname="UnityEngine.Light" preserve="all"/>
<type fullname="UnityEngine.Skybox" preserve="all"/>
<type fullname="UnityEngine.MeshFilter" preserve="all"/>
<type fullname="UnityEngine.LightProbeProxyVolume" preserve="all"/>
<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all"/>
<type fullname="UnityEngine.MeshRenderer" preserve="all"/>
<type fullname="UnityEngine.LineUtility" preserve="all"/>
<type fullname="UnityEngine.LOD" preserve="all"/>
<type fullname="UnityEngine.LODGroup" preserve="all"/>
<type fullname="UnityEngine.BoneWeight" preserve="all"/>
<type fullname="UnityEngine.BoneWeight1" preserve="all"/>
<type fullname="UnityEngine.CombineInstance" preserve="all"/>
<type fullname="UnityEngine.Texture" preserve="all"/>
<type fullname="UnityEngine.Texture2D" preserve="all"/>
<type fullname="UnityEngine.Cubemap" preserve="all"/>
<type fullname="UnityEngine.Texture3D" preserve="all"/>
<type fullname="UnityEngine.Texture2DArray" preserve="all"/>
<type fullname="UnityEngine.CubemapArray" preserve="all"/>
<type fullname="UnityEngine.SparseTexture" preserve="all"/>
<type fullname="UnityEngine.RenderTexture" preserve="all"/>
<type fullname="UnityEngine.CustomRenderTextureUpdateZone" preserve="all"/>
<type fullname="UnityEngine.CustomRenderTexture" preserve="all"/>
<type fullname="UnityEngine.RenderTextureDescriptor" preserve="all"/>
<type fullname="UnityEngine.Hash128" preserve="all"/>
<type fullname="UnityEngine.HashUtilities" preserve="all"/>
<type fullname="UnityEngine.HashUnsafeUtilities" preserve="all"/>
<type fullname="UnityEngine.Logger" preserve="all"/>
<type fullname="UnityEngine.Color" preserve="all"/>
<type fullname="UnityEngine.Color32" preserve="all"/>
<type fullname="UnityEngine.ColorUtility" preserve="all"/>
<type fullname="UnityEngine.GradientColorKey" preserve="all"/>
<type fullname="UnityEngine.GradientAlphaKey" preserve="all"/>
<type fullname="UnityEngine.Gradient" preserve="all"/>
<type fullname="UnityEngine.FrustumPlanes" preserve="all"/>
<type fullname="UnityEngine.Matrix4x4" preserve="all"/>
<type fullname="UnityEngine.Vector3" preserve="all"/>
<type fullname="UnityEngine.Quaternion" preserve="all"/>
<type fullname="UnityEngine.Mathf" preserve="all"/>
<type fullname="UnityEngine.Vector2" preserve="all"/>
<type fullname="UnityEngine.Vector2Int" preserve="all"/>
<type fullname="UnityEngine.Vector3Int" preserve="all"/>
<type fullname="UnityEngine.Vector4" preserve="all"/>
<type fullname="UnityEngine.PlayerPrefsException" preserve="all"/>
<type fullname="UnityEngine.PlayerPrefs" preserve="all"/>
<type fullname="UnityEngine.PropertyName" preserve="all"/>
<type fullname="UnityEngine.Random" preserve="all"/>
<type fullname="UnityEngine.Random+State" preserve="all"/>
<type fullname="UnityEngine.ResourceRequest" preserve="all"/>
<type fullname="UnityEngine.ResourcesAPI" preserve="all"/>
<type fullname="UnityEngine.Resources" preserve="all"/>
<type fullname="UnityEngine.AsyncOperation" preserve="all"/>
<type fullname="UnityEngine.ExecuteAlways" preserve="all"/>
<type fullname="UnityEngine.DefaultExecutionOrder" preserve="all"/>
<type fullname="UnityEngine.Behaviour" preserve="all"/>
<type fullname="UnityEngine.Component" preserve="all"/>
<type fullname="UnityEngine.Coroutine" preserve="all"/>
<type fullname="UnityEngine.CustomYieldInstruction" preserve="all"/>
<type fullname="UnityEngine.GameObject" preserve="all"/>
<type fullname="UnityEngine.LayerMask" preserve="all"/>
<type fullname="UnityEngine.MonoBehaviour" preserve="all"/>
<type fullname="UnityEngine.RangeInt" preserve="all"/>
<type fullname="UnityEngine.ScriptableObject" preserve="all"/>
<type fullname="UnityEngine.StackTraceUtility" preserve="all"/>
<type fullname="UnityEngine.UnityException" preserve="all"/>
<type fullname="UnityEngine.MissingComponentException" preserve="all"/>
<type fullname="UnityEngine.UnassignedReferenceException" preserve="all"/>
<type fullname="UnityEngine.MissingReferenceException" preserve="all"/>
<type fullname="UnityEngine.TextAsset" preserve="all"/>
<type fullname="UnityEngine.Object" preserve="all"/>
<type fullname="UnityEngine.WaitForEndOfFrame" preserve="all"/>
<type fullname="UnityEngine.WaitForFixedUpdate" preserve="all"/>
<type fullname="UnityEngine.WaitForSeconds" preserve="all"/>
<type fullname="UnityEngine.WaitForSecondsRealtime" preserve="all"/>
<type fullname="UnityEngine.WaitUntil" preserve="all"/>
<type fullname="UnityEngine.WaitWhile" preserve="all"/>
<type fullname="UnityEngine.YieldInstruction" preserve="all"/>
<type fullname="UnityEngine.Security" preserve="all"/>
<type fullname="UnityEngine.SerializeReference" preserve="all"/>
<type fullname="UnityEngine.PreferBinarySerialization" preserve="all"/>
<type fullname="UnityEngine.ComputeBuffer" preserve="all"/>
<type fullname="UnityEngine.ComputeShader" preserve="all"/>
<type fullname="UnityEngine.Snapping" preserve="all"/>
<type fullname="UnityEngine.StaticBatchingUtility" preserve="all"/>
<type fullname="UnityEngine.SystemInfo" preserve="all"/>
<type fullname="UnityEngine.Time" preserve="all"/>
<type fullname="UnityEngine.UnityEventQueueSystem" preserve="all"/>
<type fullname="UnityEngine.Pose" preserve="all"/>
<type fullname="UnityEngine.RectTransform" preserve="all"/>
<type fullname="UnityEngine.Transform" preserve="all"/>
<type fullname="UnityEngine.SpriteRenderer" preserve="all"/>
<type fullname="UnityEngine.SecondarySpriteTexture" preserve="all"/>
<type fullname="UnityEngine.Sprite" preserve="all"/>
<type fullname="UnityEngine.U2D.PixelPerfectRendering" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteBone" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteDataAccessExtensions" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteRendererDataAccessExtensions" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteAtlasManager" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent`1[System.Single]" preserve="all"/>
<type fullname="UnityEngine.Camera+FieldOfViewAxis" preserve="all"/>
<type fullname="UnityEngine.Camera+RenderRequestMode" preserve="all"/>
<type fullname="UnityEngine.Camera+RenderRequestOutputSpace" preserve="all"/>
<type fullname="UnityEngine.Rendering.LightShadowResolution" preserve="all"/>
<type fullname="UnityEngine.RenderTextureFormat" preserve="all"/>
<type fullname="UnityEngine.RenderTextureReadWrite" preserve="all"/>
<type fullname="UnityEngine.TransparencySortMode" preserve="all"/>
<type fullname="UnityEngine.RectTransform+Axis" preserve="all"/>
<type fullname="UnityEngine.RectTransform+Edge" preserve="all"/>
<type fullname="UnityEngine.ShaderVariantCollection" preserve="all"/>
<type fullname="UnityEngine.Playables.PlayableAsset" preserve="all"/>
<type fullname="UnityEngine.Playables.Playable" preserve="all"/>
<type fullname="UnityEngine.SystemLanguage" preserve="all"/>
<type fullname="UnityEngine.SceneManagement.SceneManager" preserve="all"/>
<type fullname="UnityEngine.SceneManagement.Scene" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent`1[System.String]" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent`1[UnityEngine.Vector2]" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent`1[System.Int32]" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent`1[System.Int64]" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEventBase" preserve="all"/>
<type fullname="UnityEngine.Rendering.ShadowCastingMode" preserve="all"/>
<type fullname="UnityEngine.Camera+GateFitMode" preserve="all"/>
<type fullname="UnityEngine.Camera+StereoscopicEye" preserve="all"/>
<type fullname="UnityEngine.Camera+MonoOrStereoscopicEye" preserve="all"/>
<type fullname="UnityEngine.Texture2D+EXRFlags" preserve="all"/>
<type fullname="UnityEngine.KeyCode" preserve="all"/>
<type fullname="UnityEngine.ShaderVariantCollection+ShaderVariant" preserve="all"/>
<type fullname="UnityEngine.NetworkReachability" preserve="all"/>
<type fullname="UnityEngine.RuntimePlatform" preserve="all"/>
<type fullname="UnityEngine.Rendering.CompareFunction" preserve="all"/>
<type fullname="UnityEngine.BatteryStatus" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.GridModule">
<type fullname="UnityEngine.Grid" preserve="all"/>
<type fullname="UnityEngine.GridLayout" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.IMGUIModule">
<type fullname="UnityEngine.Event" preserve="all"/>
<type fullname="UnityEngine.GUIUtility" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.ImageConversionModule">
<type fullname="UnityEngine.ImageConversion" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.InputLegacyModule">
<type fullname="UnityEngine.Touch" preserve="all"/>
<type fullname="UnityEngine.AccelerationEvent" preserve="all"/>
<type fullname="UnityEngine.Gyroscope" preserve="all"/>
<type fullname="UnityEngine.LocationInfo" preserve="all"/>
<type fullname="UnityEngine.LocationService" preserve="all"/>
<type fullname="UnityEngine.Compass" preserve="all"/>
<type fullname="UnityEngine.Input" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.JSONSerializeModule">
<type fullname="UnityEngine.JsonUtility" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.LocalizationModule">
<type fullname="UnityEngine.LocalizationAsset" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule">
<type fullname="UnityEngine.ParticleSystem" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+MinMaxCurve" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+MainModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+EmissionModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ShapeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+CollisionModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+TriggerModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+SubEmittersModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+TextureSheetAnimationModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+Particle" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+Burst" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+MinMaxGradient" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+EmitParams" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+PlaybackState" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+Trails" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ColliderData" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+VelocityOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+InheritVelocityModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+LifetimeByEmitterSpeedModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ForceOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ColorOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ColorBySpeedModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+SizeOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+SizeBySpeedModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+RotationOverLifetimeModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+RotationBySpeedModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+ExternalForcesModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+NoiseModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+LightsModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+TrailModule" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem+CustomDataModule" preserve="all"/>
<type fullname="UnityEngine.ParticlePhysicsExtensions" preserve="all"/>
<type fullname="UnityEngine.ParticleCollisionEvent" preserve="all"/>
<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all"/>
<type fullname="UnityEngine.ParticleSystemForceField" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.WheelFrictionCurve" preserve="all"/>
<type fullname="UnityEngine.SoftJointLimit" preserve="all"/>
<type fullname="UnityEngine.SoftJointLimitSpring" preserve="all"/>
<type fullname="UnityEngine.JointDrive" preserve="all"/>
<type fullname="UnityEngine.JointMotor" preserve="all"/>
<type fullname="UnityEngine.JointSpring" preserve="all"/>
<type fullname="UnityEngine.JointLimits" preserve="all"/>
<type fullname="UnityEngine.ControllerColliderHit" preserve="all"/>
<type fullname="UnityEngine.Collision" preserve="all"/>
<type fullname="UnityEngine.PhysicMaterial" preserve="all"/>
<type fullname="UnityEngine.RaycastHit" preserve="all"/>
<type fullname="UnityEngine.Rigidbody" preserve="all"/>
<type fullname="UnityEngine.Collider" preserve="all"/>
<type fullname="UnityEngine.CharacterController" preserve="all"/>
<type fullname="UnityEngine.MeshCollider" preserve="all"/>
<type fullname="UnityEngine.CapsuleCollider" preserve="all"/>
<type fullname="UnityEngine.BoxCollider" preserve="all"/>
<type fullname="UnityEngine.SphereCollider" preserve="all"/>
<type fullname="UnityEngine.ConstantForce" preserve="all"/>
<type fullname="UnityEngine.Joint" preserve="all"/>
<type fullname="UnityEngine.HingeJoint" preserve="all"/>
<type fullname="UnityEngine.SpringJoint" preserve="all"/>
<type fullname="UnityEngine.FixedJoint" preserve="all"/>
<type fullname="UnityEngine.CharacterJoint" preserve="all"/>
<type fullname="UnityEngine.ConfigurableJoint" preserve="all"/>
<type fullname="UnityEngine.ContactPoint" preserve="all"/>
<type fullname="UnityEngine.PhysicsScene" preserve="all"/>
<type fullname="UnityEngine.PhysicsSceneExtensions" preserve="all"/>
<type fullname="UnityEngine.ArticulationDrive" preserve="all"/>
<type fullname="UnityEngine.ArticulationReducedSpace" preserve="all"/>
<type fullname="UnityEngine.ArticulationJacobian" preserve="all"/>
<type fullname="UnityEngine.ArticulationBody" preserve="all"/>
<type fullname="UnityEngine.Physics" preserve="all"/>
<type fullname="UnityEngine.RaycastCommand" preserve="all"/>
<type fullname="UnityEngine.SpherecastCommand" preserve="all"/>
<type fullname="UnityEngine.CapsulecastCommand" preserve="all"/>
<type fullname="UnityEngine.BoxcastCommand" preserve="all"/>
<type fullname="UnityEngine.RigidbodyConstraints" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.Physics2DModule">
<type fullname="UnityEngine.PhysicsScene2D" preserve="all"/>
<type fullname="UnityEngine.PhysicsSceneExtensions2D" preserve="all"/>
<type fullname="UnityEngine.Physics2D" preserve="all"/>
<type fullname="UnityEngine.ColliderDistance2D" preserve="all"/>
<type fullname="UnityEngine.ContactFilter2D" preserve="all"/>
<type fullname="UnityEngine.Collision2D" preserve="all"/>
<type fullname="UnityEngine.ContactPoint2D" preserve="all"/>
<type fullname="UnityEngine.JointAngleLimits2D" preserve="all"/>
<type fullname="UnityEngine.JointTranslationLimits2D" preserve="all"/>
<type fullname="UnityEngine.JointMotor2D" preserve="all"/>
<type fullname="UnityEngine.JointSuspension2D" preserve="all"/>
<type fullname="UnityEngine.RaycastHit2D" preserve="all"/>
<type fullname="UnityEngine.PhysicsJobOptions2D" preserve="all"/>
<type fullname="UnityEngine.Rigidbody2D" preserve="all"/>
<type fullname="UnityEngine.Collider2D" preserve="all"/>
<type fullname="UnityEngine.CircleCollider2D" preserve="all"/>
<type fullname="UnityEngine.CapsuleCollider2D" preserve="all"/>
<type fullname="UnityEngine.EdgeCollider2D" preserve="all"/>
<type fullname="UnityEngine.BoxCollider2D" preserve="all"/>
<type fullname="UnityEngine.PolygonCollider2D" preserve="all"/>
<type fullname="UnityEngine.CompositeCollider2D" preserve="all"/>
<type fullname="UnityEngine.Joint2D" preserve="all"/>
<type fullname="UnityEngine.AnchoredJoint2D" preserve="all"/>
<type fullname="UnityEngine.SpringJoint2D" preserve="all"/>
<type fullname="UnityEngine.DistanceJoint2D" preserve="all"/>
<type fullname="UnityEngine.FrictionJoint2D" preserve="all"/>
<type fullname="UnityEngine.HingeJoint2D" preserve="all"/>
<type fullname="UnityEngine.RelativeJoint2D" preserve="all"/>
<type fullname="UnityEngine.SliderJoint2D" preserve="all"/>
<type fullname="UnityEngine.TargetJoint2D" preserve="all"/>
<type fullname="UnityEngine.FixedJoint2D" preserve="all"/>
<type fullname="UnityEngine.WheelJoint2D" preserve="all"/>
<type fullname="UnityEngine.Effector2D" preserve="all"/>
<type fullname="UnityEngine.AreaEffector2D" preserve="all"/>
<type fullname="UnityEngine.BuoyancyEffector2D" preserve="all"/>
<type fullname="UnityEngine.PointEffector2D" preserve="all"/>
<type fullname="UnityEngine.PlatformEffector2D" preserve="all"/>
<type fullname="UnityEngine.SurfaceEffector2D" preserve="all"/>
<type fullname="UnityEngine.PhysicsUpdateBehaviour2D" preserve="all"/>
<type fullname="UnityEngine.ConstantForce2D" preserve="all"/>
<type fullname="UnityEngine.PhysicsMaterial2D" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.ScreenCaptureModule">
<type fullname="UnityEngine.ScreenCapture" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.SpriteMaskModule">
<type fullname="UnityEngine.SpriteMask" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.SpriteShapeModule">
<type fullname="UnityEngine.U2D.SpriteShapeParameters" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteShapeSegment" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteShapeRenderer" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteShapeMetaData" preserve="all"/>
<type fullname="UnityEngine.U2D.ShapeControlPoint" preserve="all"/>
<type fullname="UnityEngine.U2D.AngleRangeInfo" preserve="all"/>
<type fullname="UnityEngine.U2D.SpriteShapeUtility" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.StreamingModule">
<type fullname="UnityEngine.StreamingController" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.SubsystemsModule">
<type fullname="UnityEngine.IntegratedSubsystem" preserve="all"/>
<type fullname="UnityEngine.IntegratedSubsystemDescriptor" preserve="all"/>
<type fullname="UnityEngine.Subsystem" preserve="all"/>
<type fullname="UnityEngine.SubsystemDescriptor" preserve="all"/>
<type fullname="UnityEngine.SubsystemManager" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.TerrainModule">
<type fullname="UnityEngine.PatchExtents" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule">
<type fullname="UnityEngine.TextGenerationSettings" preserve="all"/>
<type fullname="UnityEngine.TextMesh" preserve="all"/>
<type fullname="UnityEngine.CharacterInfo" preserve="all"/>
<type fullname="UnityEngine.UICharInfo" preserve="all"/>
<type fullname="UnityEngine.UILineInfo" preserve="all"/>
<type fullname="UnityEngine.UIVertex" preserve="all"/>
<type fullname="UnityEngine.Font" preserve="all"/>
<type fullname="UnityEngine.TextAnchor" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.TilemapModule">
<type fullname="UnityEngine.GridBrushBase" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UIModule">
<type fullname="UnityEngine.CanvasGroup" preserve="all"/>
<type fullname="UnityEngine.CanvasRenderer" preserve="all"/>
<type fullname="UnityEngine.RectTransformUtility" preserve="all"/>
<type fullname="UnityEngine.Canvas" preserve="all"/>
<type fullname="UnityEngine.UISystemProfilerApi" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UnityAnalyticsModule">
<type fullname="UnityEngine.RemoteSettings" preserve="all"/>
<type fullname="UnityEngine.RemoteConfigSettings" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UnityWebRequestModule">
<type fullname="UnityEngine.WWWForm" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.VehiclesModule">
<type fullname="UnityEngine.WheelHit" preserve="all"/>
<type fullname="UnityEngine.WheelCollider" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.WindModule">
<type fullname="UnityEngine.WindZone" preserve="all"/>
</assembly>
<assembly fullname="Unity.TextMeshPro">
<type fullname="TMPro.FastAction" preserve="all"/>
<type fullname="TMPro.MaterialReferenceManager" preserve="all"/>
<type fullname="TMPro.TMP_MaterialReference" preserve="all"/>
<type fullname="TMPro.MaterialReference" preserve="all"/>
<type fullname="TMPro.TMP_Asset" preserve="all"/>
<type fullname="TMPro.TMP_Character" preserve="all"/>
<type fullname="TMPro.TMP_Vertex" preserve="all"/>
<type fullname="TMPro.TMP_Offset" preserve="all"/>
<type fullname="TMPro.HighlightState" preserve="all"/>
<type fullname="TMPro.TMP_CharacterInfo" preserve="all"/>
<type fullname="TMPro.TMP_ColorGradient" preserve="all"/>
<type fullname="TMPro.TMP_Compatibility" preserve="all"/>
<type fullname="TMPro.TMP_DefaultControls" preserve="all"/>
<type fullname="TMPro.TMP_Dropdown" preserve="all"/>
<type fullname="TMPro.TMP_FontAsset" preserve="all"/>
<type fullname="TMPro.FaceInfo_Legacy" preserve="all"/>
<type fullname="TMPro.TMP_Glyph" preserve="all"/>
<type fullname="TMPro.FontAssetCreationSettings" preserve="all"/>
<type fullname="TMPro.TMP_FontWeightPair" preserve="all"/>
<type fullname="TMPro.KerningPairKey" preserve="all"/>
<type fullname="TMPro.GlyphValueRecord_Legacy" preserve="all"/>
<type fullname="TMPro.KerningPair" preserve="all"/>
<type fullname="TMPro.KerningTable" preserve="all"/>
<type fullname="TMPro.TMP_FontUtilities" preserve="all"/>
<type fullname="TMPro.TMP_FontAssetUtilities" preserve="all"/>
<type fullname="TMPro.TMP_FontFeatureTable" preserve="all"/>
<type fullname="TMPro.TMP_GlyphValueRecord" preserve="all"/>
<type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="all"/>
<type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="all"/>
<type fullname="TMPro.GlyphPairKey" preserve="all"/>
<type fullname="TMPro.TMP_InputField" preserve="all"/>
<type fullname="TMPro.TMP_InputValidator" preserve="all"/>
<type fullname="TMPro.TMP_LineInfo" preserve="all"/>
<type fullname="TMPro.TMP_MaterialManager" preserve="all"/>
<type fullname="TMPro.TMP_MeshInfo" preserve="all"/>
<type fullname="TMPro.TMP_ResourceManager" preserve="all"/>
<type fullname="TMPro.TMP_ScrollbarEventHandler" preserve="all"/>
<type fullname="TMPro.TMP_SelectionCaret" preserve="all"/>
<type fullname="TMPro.TMP_Settings" preserve="all"/>
<type fullname="TMPro.ShaderUtilities" preserve="all"/>
<type fullname="TMPro.TMP_Sprite" preserve="all"/>
<type fullname="TMPro.TMP_SpriteAnimator" preserve="all"/>
<type fullname="TMPro.TMP_SpriteAsset" preserve="all"/>
<type fullname="TMPro.TMP_SpriteCharacter" preserve="all"/>
<type fullname="TMPro.TMP_SpriteGlyph" preserve="all"/>
<type fullname="TMPro.TMP_Style" preserve="all"/>
<type fullname="TMPro.TMP_StyleSheet" preserve="all"/>
<type fullname="TMPro.TMP_SubMesh" preserve="all"/>
<type fullname="TMPro.TMP_SubMeshUI" preserve="all"/>
<type fullname="TMPro.TMP_Text" preserve="all"/>
<type fullname="TMPro.TMP_TextElement" preserve="all"/>
<type fullname="TMPro.TMP_TextElement_Legacy" preserve="all"/>
<type fullname="TMPro.TMP_TextInfo" preserve="all"/>
<type fullname="TMPro.TMP_TextParsingUtilities" preserve="all"/>
<type fullname="TMPro.CaretInfo" preserve="all"/>
<type fullname="TMPro.TMP_TextUtilities" preserve="all"/>
<type fullname="TMPro.TMP_UpdateManager" preserve="all"/>
<type fullname="TMPro.TMP_UpdateRegistry" preserve="all"/>
<type fullname="TMPro.TMPro_EventManager" preserve="all"/>
<type fullname="TMPro.Compute_DT_EventArgs" preserve="all"/>
<type fullname="TMPro.TMPro_ExtensionMethods" preserve="all"/>
<type fullname="TMPro.TMP_Math" preserve="all"/>
<type fullname="TMPro.VertexGradient" preserve="all"/>
<type fullname="TMPro.TMP_PageInfo" preserve="all"/>
<type fullname="TMPro.TMP_LinkInfo" preserve="all"/>
<type fullname="TMPro.TMP_WordInfo" preserve="all"/>
<type fullname="TMPro.TMP_SpriteInfo" preserve="all"/>
<type fullname="TMPro.Extents" preserve="all"/>
<type fullname="TMPro.Mesh_Extents" preserve="all"/>
<type fullname="TMPro.WordWrapState" preserve="all"/>
<type fullname="TMPro.TextMeshPro" preserve="all"/>
<type fullname="TMPro.TextContainer" preserve="all"/>
<type fullname="TMPro.TMP_DefaultControls+Resources" preserve="all"/>
<type fullname="TMPro.TMP_Dropdown+OptionData" preserve="all"/>
<type fullname="TMPro.TMP_Dropdown+OptionDataList" preserve="all"/>
<type fullname="TMPro.TMP_Dropdown+DropdownEvent" preserve="all"/>
<type fullname="TMPro.TMP_InputField+SubmitEvent" preserve="all"/>
<type fullname="TMPro.TMP_InputField+OnChangeEvent" preserve="all"/>
<type fullname="TMPro.TMP_InputField+SelectionEvent" preserve="all"/>
<type fullname="TMPro.TMP_InputField+TextSelectionEvent" preserve="all"/>
<type fullname="TMPro.TMP_Settings+LineBreakingTable" preserve="all"/>
<type fullname="TMPro.TextAlignmentOptions" preserve="all"/>
<type fullname="TMPro.TextMeshProUGUI" preserve="all"/>
<type fullname="TMPro.TMP_InputField+ContentType" preserve="all"/>
<type fullname="TMPro.TMP_InputField+InputType" preserve="all"/>
<type fullname="TMPro.TMP_InputField+CharacterValidation" preserve="all"/>
<type fullname="TMPro.TMP_InputField+LineType" preserve="all"/>
<type fullname="TMPro.TMP_InputField+TouchScreenKeyboardEvent" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="all"/>
<type fullname="UnityEngine.UI.Button" preserve="all"/>
<type fullname="UnityEngine.UI.CanvasUpdateRegistry" preserve="all"/>
<type fullname="UnityEngine.UI.ColorBlock" preserve="all"/>
<type fullname="UnityEngine.UI.ClipperRegistry" preserve="all"/>
<type fullname="UnityEngine.UI.Clipping" preserve="all"/>
<type fullname="UnityEngine.UI.Dropdown" preserve="all"/>
<type fullname="UnityEngine.UI.FontData" preserve="all"/>
<type fullname="UnityEngine.UI.FontUpdateTracker" preserve="all"/>
<type fullname="UnityEngine.UI.Graphic" preserve="all"/>
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all"/>
<type fullname="UnityEngine.UI.GraphicRegistry" preserve="all"/>
<type fullname="UnityEngine.UI.Image" preserve="all"/>
<type fullname="UnityEngine.UI.InputField" preserve="all"/>
<type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all"/>
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all"/>
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all"/>
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all"/>
<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all"/>
<type fullname="UnityEngine.UI.HorizontalOrVerticalLayoutGroup" preserve="all"/>
<type fullname="UnityEngine.UI.LayoutElement" preserve="all"/>
<type fullname="UnityEngine.UI.LayoutGroup" preserve="all"/>
<type fullname="UnityEngine.UI.LayoutRebuilder" preserve="all"/>
<type fullname="UnityEngine.UI.LayoutUtility" preserve="all"/>
<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all"/>
<type fullname="UnityEngine.UI.Mask" preserve="all"/>
<type fullname="UnityEngine.UI.MaskUtilities" preserve="all"/>
<type fullname="UnityEngine.UI.MaskableGraphic" preserve="all"/>
<type fullname="UnityEngine.UI.Navigation" preserve="all"/>
<type fullname="UnityEngine.UI.RawImage" preserve="all"/>
<type fullname="UnityEngine.UI.RectMask2D" preserve="all"/>
<type fullname="UnityEngine.UI.ScrollRect" preserve="all"/>
<type fullname="UnityEngine.UI.Scrollbar" preserve="all"/>
<type fullname="UnityEngine.UI.Selectable" preserve="all"/>
<type fullname="UnityEngine.UI.Slider" preserve="all"/>
<type fullname="UnityEngine.UI.SpriteState" preserve="all"/>
<type fullname="UnityEngine.UI.StencilMaterial" preserve="all"/>
<type fullname="UnityEngine.UI.Text" preserve="all"/>
<type fullname="UnityEngine.UI.Toggle" preserve="all"/>
<type fullname="UnityEngine.UI.ToggleGroup" preserve="all"/>
<type fullname="UnityEngine.UI.VertexHelper" preserve="all"/>
<type fullname="UnityEngine.UI.BaseMeshEffect" preserve="all"/>
<type fullname="UnityEngine.UI.Outline" preserve="all"/>
<type fullname="UnityEngine.UI.PositionAsUV1" preserve="all"/>
<type fullname="UnityEngine.UI.Shadow" preserve="all"/>
<type fullname="UnityEngine.UI.Button+ButtonClickedEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Dropdown+OptionData" preserve="all"/>
<type fullname="UnityEngine.UI.Dropdown+OptionDataList" preserve="all"/>
<type fullname="UnityEngine.UI.Dropdown+DropdownEvent" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+SubmitEvent" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+OnChangeEvent" preserve="all"/>
<type fullname="UnityEngine.UI.MaskableGraphic+CullStateChangedEvent" preserve="all"/>
<type fullname="UnityEngine.UI.ScrollRect+ScrollRectEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Scrollbar+ScrollEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Slider+SliderEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Toggle+ToggleEvent" preserve="all"/>
<type fullname="UnityEngine.EventSystems.UIBehaviour" preserve="all"/>
<type fullname="UnityEngine.UI.GraphicRaycaster+BlockingObjects" preserve="all"/>
<type fullname="UnityEngine.UI.Image+Type" preserve="all"/>
<type fullname="UnityEngine.UI.Image+FillMethod" preserve="all"/>
<type fullname="UnityEngine.UI.Image+OriginHorizontal" preserve="all"/>
<type fullname="UnityEngine.UI.Image+OriginVertical" preserve="all"/>
<type fullname="UnityEngine.UI.Image+Origin90" preserve="all"/>
<type fullname="UnityEngine.UI.Image+Origin180" preserve="all"/>
<type fullname="UnityEngine.UI.Image+Origin360" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+ContentType" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+InputType" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+CharacterValidation" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+LineType" preserve="all"/>
<type fullname="UnityEngine.UI.ScrollRect+MovementType" preserve="all"/>
<type fullname="UnityEngine.UI.ScrollRect+ScrollbarVisibility" preserve="all"/>
<type fullname="UnityEngine.UI.Slider+Direction" preserve="all"/>
<type fullname="UnityEngine.UI.Toggle+ToggleTransition" preserve="all"/>
<type fullname="UnityEngine.UI.GridLayoutGroup+Corner" preserve="all"/>
<type fullname="UnityEngine.UI.GridLayoutGroup+Axis" preserve="all"/>
<type fullname="UnityEngine.UI.GridLayoutGroup+Constraint" preserve="all"/>
</assembly>
<assembly fullname="DOTween">
<type fullname="DG.Tweening.Color2" preserve="all"/>
<type fullname="DG.Tweening.DOTween" preserve="all"/>
<type fullname="DG.Tweening.DOVirtual" preserve="all"/>
<type fullname="DG.Tweening.EaseFactory" preserve="all"/>
<type fullname="DG.Tweening.TweenExtensions" preserve="all"/>
<type fullname="DG.Tweening.Sequence" preserve="all"/>
<type fullname="DG.Tweening.ShortcutExtensions" preserve="all"/>
<type fullname="DG.Tweening.TweenParams" preserve="all"/>
<type fullname="DG.Tweening.TweenSettingsExtensions" preserve="all"/>
<type fullname="DG.Tweening.Tween" preserve="all"/>
<type fullname="DG.Tweening.Tweener" preserve="all"/>
<type fullname="DG.Tweening.Core.ABSSequentiable" preserve="all"/>
<type fullname="DG.Tweening.Core.Debugger" preserve="all"/>
<type fullname="DG.Tweening.Core.DOTweenComponent" preserve="all"/>
<type fullname="DG.Tweening.Core.DOTweenSettings" preserve="all"/>
<type fullname="DG.Tweening.Core.Extensions" preserve="all"/>
<type fullname="DG.Tweening.Core.DOTweenExternalCommand" preserve="all"/>
<type fullname="DG.Tweening.Core.DOTweenSettings+SafeModeOptions" preserve="all"/>
<type fullname="DG.Tweening.Core.DOTweenSettings+ModulesSetup" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions]" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions]" preserve="all"/>
<type fullname="DG.Tweening.AutoPlay" preserve="all"/>
<type fullname="DG.Tweening.AxisConstraint" preserve="all"/>
<type fullname="DG.Tweening.Ease" preserve="all"/>
<type fullname="DG.Tweening.LogBehaviour" preserve="all"/>
<type fullname="DG.Tweening.LoopType" preserve="all"/>
<type fullname="DG.Tweening.PathMode" preserve="all"/>
<type fullname="DG.Tweening.PathType" preserve="all"/>
<type fullname="DG.Tweening.RotateMode" preserve="all"/>
<type fullname="DG.Tweening.ScrambleMode" preserve="all"/>
<type fullname="DG.Tweening.TweenType" preserve="all"/>
<type fullname="DG.Tweening.UpdateType" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Vector3,UnityEngine.Vector3[],DG.Tweening.Plugins.Options.Vector3ArrayOptions]" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions]" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions]" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[System.Single,System.Single,DG.Tweening.Plugins.Options.FloatOptions]" preserve="all"/>
<type fullname="DG.Tweening.Core.TweenerCore`3[UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions]" preserve="all"/>
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Object" preserve="all"/>
<type fullname="System.ValueType" preserve="all"/>
<type fullname="System.Reflection.BindingFlags" preserve="all"/>
<type fullname="System.Enum" preserve="all"/>
<type fullname="System.DateTime" preserve="all"/>
<type fullname="System.DateTimeOffset" preserve="all"/>
<type fullname="System.IO.File" preserve="all"/>
<type fullname="System.DBNull" preserve="all"/>
<type fullname="System.Convert" preserve="all"/>
<type fullname="System.DayOfWeek" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[System.Int32]" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[System.Single]" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[System.String]" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[TMPro.TMP_FontAsset]" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[UnityEngine.Camera]" preserve="all"/>
<type fullname="System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.String]]" preserve="all"/>
</assembly>
<assembly fullname="System">
<type fullname="System.Uri" preserve="all"/>
<type fullname="System.Net.NetworkInformation.Ping" preserve="all"/>
<type fullname="System.Net.NetworkInformation.IPStatus" preserve="all"/>
<type fullname="System.Net.NetworkInformation.PingCompletedEventArgs" preserve="all"/>
<type fullname="System.Net.NetworkInformation.PingReply" preserve="all"/>
<type fullname="System.ComponentModel.AsyncCompletedEventArgs" preserve="all"/>
<type fullname="System.ComponentModel.Component" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.TextCoreModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.DirectorModule">
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.VideoModule">
<type fullname="UnityEngine.Video.VideoClip" preserve="all"/>
<type fullname="UnityEngine.Video.VideoPlayer" preserve="all"/>
</assembly>
<assembly fullname="spine-csharp">
<type fullname="Spine.TrackEntry" preserve="all"/>
<type fullname="Spine.SkeletonData" preserve="all"/>
<type fullname="Spine.Skeleton" preserve="all"/>
<type fullname="Spine.Slot" preserve="all"/>
<type fullname="Spine.RegionAttachment" preserve="all"/>
<type fullname="Spine.Animation" preserve="all"/>
<type fullname="Spine.AnimationState" preserve="all"/>
<type fullname="Spine.AnimationStateData" preserve="all"/>
<type fullname="Spine.AnimationStateData+AnimationPair" preserve="all"/>
<type fullname="Spine.AnimationStateData+AnimationPairComparer" preserve="all"/>
</assembly>
<assembly fullname="spine-unity">
<type fullname="Spine.Unity.SkeletonGraphic" preserve="all"/>
<type fullname="Spine.Unity.SkeletonAnimation" preserve="all"/>
<type fullname="Spine.Unity.SkeletonDataAsset" preserve="all"/>
<type fullname="Spine.Unity.MeshGenerator" preserve="all"/>
<type fullname="Spine.Unity.MeshGenerator+Settings" preserve="all"/>
<type fullname="Spine.Unity.SkeletonRenderer" preserve="all"/>
<type fullname="Spine.Unity.SkeletonRenderer+SpriteMaskInteractionMaterials" preserve="all"/>
<type fullname="Spine.Unity.BoneFollower" preserve="all"/>
<type fullname="Spine.Unity.BoneFollowerGraphic" preserve="all"/>
<type fullname="Spine.Unity.BoneFollower+AxisOrientation" preserve="all"/>
</assembly>
<assembly fullname="BestHTTP">
<type fullname="BestHTTP.HTTPResponse" preserve="all"/>
<type fullname="BestHTTP.Forms.HTTPUrlEncodedForm" preserve="all"/>
<type fullname="BestHTTP.Forms.HTTPFormBase" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.Purchasing">
<type fullname="UnityEngine.Purchasing.Product" preserve="all"/>
<type fullname="UnityEngine.Purchasing.ProductDefinition" preserve="all"/>
<type fullname="UnityEngine.Purchasing.ProductMetadata" preserve="all"/>
<type fullname="UnityEngine.Purchasing.ProductType" preserve="all"/>
</assembly>
</linker>