114 lines
4.2 KiB
C#
114 lines
4.2 KiB
C#
/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace Facebook.Unity.Example
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{
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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internal class UploadToMediaLibrary : MenuBase
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{
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private bool imageShouldLaunchMediaDialog = true;
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private string imageCaption = "Image Caption";
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private string imageFile = "meta-logo.png";
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private bool videoShouldLaunchMediaDialog = true;
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private string videoCaption = "Video Caption";
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private string videoFile = "meta.mp4";
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protected override void GetGui()
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{
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bool enabled = GUI.enabled;
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GUI.enabled = enabled && FB.IsLoggedIn;
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GUILayout.Space(24);
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this.LabelAndTextField("Image caption:", ref this.imageCaption);
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if (this.Button("Image Dialog: " + imageShouldLaunchMediaDialog.ToString()))
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{
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imageShouldLaunchMediaDialog = !imageShouldLaunchMediaDialog;
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}
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GUILayout.Space(24);
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string imagePath = GetPath(imageFile);
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if (File.Exists(imagePath))
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{
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if (this.Button("Upload Image to media library"))
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{
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FBGamingServices.UploadImageToMediaLibrary(imageCaption, new Uri(imagePath), imageShouldLaunchMediaDialog, this.HandleResult);
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}
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}
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else
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{
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GUILayout.Label("Image does not exist: " + imagePath);
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}
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GUILayout.Space(24);
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this.LabelAndTextField("Video caption:", ref this.videoCaption);
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if (this.Button("Video Dialog: " + videoShouldLaunchMediaDialog.ToString()))
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{
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videoShouldLaunchMediaDialog = !videoShouldLaunchMediaDialog;
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}
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GUILayout.Space(24);
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string videoPath = GetPath(videoFile);
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if (File.Exists(videoPath))
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{
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if (this.Button("Upload Video to media library"))
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{
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FBGamingServices.UploadVideoToMediaLibrary(videoCaption, new Uri(videoPath), videoShouldLaunchMediaDialog, this.HandleResult);
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}
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}
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else
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{
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GUILayout.Label("Video does not exist: " + videoPath);
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}
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}
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private string GetPath(string filename) {
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string path = Path.Combine(Application.streamingAssetsPath, filename);
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// Android cannot access StreamingAssets directly because they are packaged into an `apk`
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#if UNITY_ANDROID
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byte[] data = null;
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// Retrieve packaged data via `UnityWebRequest`
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var request = UnityWebRequest.Get(path);
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request.SendWebRequest();
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while (!request.isDone) {
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if (request.isNetworkError || request.isHttpError) {
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break;
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}
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}
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data = request.downloadHandler.data;
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// Write the data so it can be uploaded
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path = Path.Combine(Application.persistentDataPath, filename);
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System.IO.File.WriteAllBytes(path, data);
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#endif
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return path;
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}
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}
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}
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