21 lines
808 B
HLSL
21 lines
808 B
HLSL
#ifndef SIDE_INCLUDE
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#define SIDE_INCLUDE
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uniform fixed4 _sideColor;
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uniform fixed _sideSmooth;
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uniform fixed _leftSide;
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uniform fixed _rightSide;
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uniform fixed _upSide;
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uniform fixed _downSide;
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inline fixed3 AddSide(fixed2 _worldUV,fixed3 _finalRGB)
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{
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fixed leftside = saturate((_worldUV.x-_leftSide)/_sideSmooth);
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fixed rightside = saturate((1 - (_worldUV.x-_rightSide))/_sideSmooth);
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fixed upside = saturate((1 - (_worldUV.y-_upSide))/_sideSmooth);
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fixed downside = saturate((_worldUV.y-_downSide)/_sideSmooth);
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fixed side = saturate(leftside * rightside * upside * downside);
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side = smoothstep(0,1,side);
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fixed3 finalRGB = lerp(_finalRGB * _sideColor, _finalRGB, side);
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return finalRGB;
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}
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#endif |