c1_unity/Assets/XLua/Gen/BF_BattleUnitDataWrap.cs
2023-04-03 11:04:31 +08:00

1077 lines
43 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleUnitDataWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleUnitData);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 32, 32);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Hp", _g_get_Hp);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "MaxHp", _g_get_MaxHp);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Recover", _g_get_Recover);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Atk", _g_get_Atk);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "MoveSpeed", _g_get_MoveSpeed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Crit", _g_get_Crit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "CritDmgAddition", _g_get_CritDmgAddition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "BulletCount", _g_get_BulletCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HitCount", _g_get_HitCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "BulletSpeed", _g_get_BulletSpeed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Lifetime", _g_get_Lifetime);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Cooldown", _g_get_Cooldown);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "AtkRange", _g_get_AtkRange);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "PickupRange", _g_get_PickupRange);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "ExpAddition", _g_get_ExpAddition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "CoinAddition", _g_get_CoinAddition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgDec1", _g_get_DmgDec1);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgDec2", _g_get_DmgDec2);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgDec3", _g_get_DmgDec3);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgDecAll", _g_get_DmgDecAll);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Cured", _g_get_Cured);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HurtBossTime", _g_get_HurtBossTime);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgAddition", _g_get_DmgAddition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HurtBoss", _g_get_HurtBoss);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HurtMonster", _g_get_HurtMonster);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HurtAll", _g_get_HurtAll);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "BulletDecValue", _g_get_BulletDecValue);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "TouchDecValue", _g_get_TouchDecValue);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "AllDecValue", _g_get_AllDecValue);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DmgAdditionControl", _g_get_DmgAdditionControl);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "HeartCure", _g_get_HeartCure);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "AtkSpecial", _g_get_AtkSpecial);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Hp", _s_set_Hp);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "MaxHp", _s_set_MaxHp);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Recover", _s_set_Recover);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Atk", _s_set_Atk);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "MoveSpeed", _s_set_MoveSpeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Crit", _s_set_Crit);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "CritDmgAddition", _s_set_CritDmgAddition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "BulletCount", _s_set_BulletCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HitCount", _s_set_HitCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "BulletSpeed", _s_set_BulletSpeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Lifetime", _s_set_Lifetime);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Cooldown", _s_set_Cooldown);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "AtkRange", _s_set_AtkRange);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "PickupRange", _s_set_PickupRange);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "ExpAddition", _s_set_ExpAddition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "CoinAddition", _s_set_CoinAddition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgDec1", _s_set_DmgDec1);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgDec2", _s_set_DmgDec2);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgDec3", _s_set_DmgDec3);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgDecAll", _s_set_DmgDecAll);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Cured", _s_set_Cured);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HurtBossTime", _s_set_HurtBossTime);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgAddition", _s_set_DmgAddition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HurtBoss", _s_set_HurtBoss);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HurtMonster", _s_set_HurtMonster);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HurtAll", _s_set_HurtAll);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "BulletDecValue", _s_set_BulletDecValue);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "TouchDecValue", _s_set_TouchDecValue);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "AllDecValue", _s_set_AllDecValue);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "DmgAdditionControl", _s_set_DmgAdditionControl);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "HeartCure", _s_set_HeartCure);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "AtkSpecial", _s_set_AtkSpecial);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.BattleUnitData();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleUnitData constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Hp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.Hp);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_MaxHp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.MaxHp);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Recover(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Recover);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Atk(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.Atk);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_MoveSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.MoveSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Crit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Crit);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CritDmgAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CritDmgAddition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BulletCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.BulletCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HitCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.HitCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BulletSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.BulletSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Lifetime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Lifetime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Cooldown(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Cooldown);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_AtkRange(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.AtkRange);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_PickupRange(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.PickupRange);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_ExpAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ExpAddition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CoinAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.CoinAddition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgDec1(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.DmgDec1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgDec2(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.DmgDec2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgDec3(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.DmgDec3);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgDecAll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.DmgDecAll);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Cured(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Cured);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HurtBossTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.HurtBossTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.DmgAddition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HurtBoss(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.HurtBoss);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HurtMonster(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.HurtMonster);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HurtAll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.HurtAll);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BulletDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.BulletDecValue);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_TouchDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.TouchDecValue);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_AllDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.AllDecValue);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DmgAdditionControl(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.DmgAdditionControl);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HeartCure(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.HeartCure);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_AtkSpecial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushint64(L, gen_to_be_invoked.AtkSpecial);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Hp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Hp = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_MaxHp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.MaxHp = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Recover(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Recover = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Atk(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Atk = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_MoveSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.MoveSpeed = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Crit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Crit = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CritDmgAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.CritDmgAddition = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_BulletCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.BulletCount = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HitCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HitCount = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_BulletSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.BulletSpeed = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Lifetime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Lifetime = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Cooldown(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Cooldown = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_AtkRange(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.AtkRange = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_PickupRange(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.PickupRange = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_ExpAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.ExpAddition = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CoinAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.CoinAddition = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgDec1(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgDec1 = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgDec2(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgDec2 = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgDec3(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgDec3 = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgDecAll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgDecAll = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Cured(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Cured = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HurtBossTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HurtBossTime = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgAddition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgAddition = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HurtBoss(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HurtBoss = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HurtMonster(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HurtMonster = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HurtAll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HurtAll = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_BulletDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.BulletDecValue = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_TouchDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.TouchDecValue = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_AllDecValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.AllDecValue = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DmgAdditionControl(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.DmgAdditionControl = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HeartCure(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.HeartCure = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_AtkSpecial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitData gen_to_be_invoked = (BF.BattleUnitData)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.AtkSpecial = LuaAPI.lua_toint64(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}