c1_unity/Assets/XLua/Gen/BF_BattleHelperWrap.cs
2023-04-03 11:04:31 +08:00

218 lines
5.5 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleHelperWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleHelper);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 1, 1);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Init", _m_Init_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Pause", _m_Pause_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Resume", _m_Resume_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CreateSequence", _m_CreateSequence_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Clear", _m_Clear_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "pause", _g_get_pause);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "pause", _s_set_pause);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "BF.BattleHelper does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Init_xlua_st_(RealStatePtr L)
{
try {
{
BF.BattleHelper.Init( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Pause_xlua_st_(RealStatePtr L)
{
try {
{
BF.BattleHelper.Pause( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Resume_xlua_st_(RealStatePtr L)
{
try {
{
BF.BattleHelper.Resume( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CreateSequence_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
var gen_ret = BF.BattleHelper.CreateSequence( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Clear_xlua_st_(RealStatePtr L)
{
try {
{
BF.BattleHelper.Clear( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pause(RealStatePtr L)
{
try {
LuaAPI.lua_pushboolean(L, BF.BattleHelper.pause);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_pause(RealStatePtr L)
{
try {
BF.BattleHelper.pause = LuaAPI.lua_toboolean(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}