293 lines
9.3 KiB
C#
293 lines
9.3 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFBattleEffectNumberWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.BattleEffectNumber);
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Utils.BeginObjectRegister(type, L, translator, 0, 4, 3, 3);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ShowEffectNumber", _m_ShowEffectNumber);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetEnabled", _m_SetEnabled);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPause", _m_SetPause);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetResume", _m_SetResume);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "animator", _g_get_animator);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectText", _g_get_effectText);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "ColorType", _g_get_ColorType);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "animator", _s_set_animator);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "effectText", _s_set_effectText);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "ColorType", _s_set_ColorType);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new BF.BattleEffectNumber();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleEffectNumber constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ShowEffectNumber(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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{
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int _effectType = LuaAPI.xlua_tointeger(L, 2);
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string _effectNumber = LuaAPI.lua_tostring(L, 3);
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gen_to_be_invoked.ShowEffectNumber( _effectType, _effectNumber );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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{
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bool _enabled = LuaAPI.lua_toboolean(L, 2);
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gen_to_be_invoked.SetEnabled( _enabled );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetPause(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.SetPause( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetResume(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.SetResume( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_animator(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.animator);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_effectText(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.effectText);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_ColorType(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ColorType);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_animator(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_effectText(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.effectText = (TMPro.TextMeshProUGUI)translator.GetObject(L, 2, typeof(TMPro.TextMeshProUGUI));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_ColorType(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleEffectNumber gen_to_be_invoked = (BF.BattleEffectNumber)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.ColorType = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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