c1_unity/Assets/XLua/Gen/BF_BattleConfigureWrap.cs
2023-04-03 11:04:31 +08:00

770 lines
27 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleConfigureWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleConfigure);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 26, 26);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeScale", _g_get_TimeScale);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "NormalMoveTime", _g_get_NormalMoveTime);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "NormalBackTime", _g_get_NormalBackTime);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CameraMinX", _g_get_CameraMinX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CameraMaxX", _g_get_CameraMaxX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMinX", _g_get_SceneMinX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMaxX", _g_get_SceneMaxX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMinZ", _g_get_SceneMinZ);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMaxZ", _g_get_SceneMaxZ);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceAttack", _g_get_DistanceAttack);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceDash", _g_get_DistanceDash);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceBack", _g_get_DistanceBack);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BattleCenterPosX", _g_get_BattleCenterPosX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "WorldToScreenWidth", _g_get_WorldToScreenWidth);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CheckMonsterTowardInterval", _g_get_CheckMonsterTowardInterval);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CheckAITargetPositionInterval", _g_get_CheckAITargetPositionInterval);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MonsterScaleFactorXZ", _g_get_MonsterScaleFactorXZ);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMidX", _g_get_SceneMidX);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMidZ", _g_get_SceneMidZ);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceHitBack", _g_get_DistanceHitBack);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceHitFly", _g_get_DistanceHitFly);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HeightHitFly", _g_get_HeightHitFly);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeHitFly", _g_get_TimeHitFly);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeLie", _g_get_TimeLie);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HitBackTime", _g_get_HitBackTime);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HitBackSpeed", _g_get_HitBackSpeed);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeScale", _s_set_TimeScale);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "NormalMoveTime", _s_set_NormalMoveTime);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "NormalBackTime", _s_set_NormalBackTime);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CameraMinX", _s_set_CameraMinX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CameraMaxX", _s_set_CameraMaxX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMinX", _s_set_SceneMinX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMaxX", _s_set_SceneMaxX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMinZ", _s_set_SceneMinZ);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMaxZ", _s_set_SceneMaxZ);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceAttack", _s_set_DistanceAttack);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceDash", _s_set_DistanceDash);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceBack", _s_set_DistanceBack);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "BattleCenterPosX", _s_set_BattleCenterPosX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "WorldToScreenWidth", _s_set_WorldToScreenWidth);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CheckMonsterTowardInterval", _s_set_CheckMonsterTowardInterval);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CheckAITargetPositionInterval", _s_set_CheckAITargetPositionInterval);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MonsterScaleFactorXZ", _s_set_MonsterScaleFactorXZ);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMidX", _s_set_SceneMidX);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMidZ", _s_set_SceneMidZ);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceHitBack", _s_set_DistanceHitBack);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceHitFly", _s_set_DistanceHitFly);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HeightHitFly", _s_set_HeightHitFly);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeHitFly", _s_set_TimeHitFly);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeLie", _s_set_TimeLie);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HitBackTime", _s_set_HitBackTime);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HitBackSpeed", _s_set_HitBackSpeed);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "BF.BattleConfigure does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_TimeScale(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_NormalMoveTime(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.NormalMoveTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_NormalBackTime(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.NormalBackTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CameraMinX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CameraMinX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CameraMaxX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CameraMaxX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMinX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMinX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMaxX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMaxX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMinZ(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMinZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMaxZ(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMaxZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DistanceAttack(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceAttack);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DistanceDash(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceDash);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DistanceBack(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceBack);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_BattleCenterPosX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.BattleCenterPosX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_WorldToScreenWidth(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.WorldToScreenWidth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CheckMonsterTowardInterval(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CheckMonsterTowardInterval);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_CheckAITargetPositionInterval(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CheckAITargetPositionInterval);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_MonsterScaleFactorXZ(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.MonsterScaleFactorXZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMidX(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMidX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_SceneMidZ(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMidZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DistanceHitBack(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceHitBack);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DistanceHitFly(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceHitFly);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HeightHitFly(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HeightHitFly);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_TimeHitFly(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeHitFly);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_TimeLie(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeLie);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HitBackTime(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HitBackTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_HitBackSpeed(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HitBackSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_TimeScale(RealStatePtr L)
{
try {
BF.BattleConfigure.TimeScale = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_NormalMoveTime(RealStatePtr L)
{
try {
BF.BattleConfigure.NormalMoveTime = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_NormalBackTime(RealStatePtr L)
{
try {
BF.BattleConfigure.NormalBackTime = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CameraMinX(RealStatePtr L)
{
try {
BF.BattleConfigure.CameraMinX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CameraMaxX(RealStatePtr L)
{
try {
BF.BattleConfigure.CameraMaxX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMinX(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMinX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMaxX(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMaxX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMinZ(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMinZ = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMaxZ(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMaxZ = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DistanceAttack(RealStatePtr L)
{
try {
BF.BattleConfigure.DistanceAttack = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DistanceDash(RealStatePtr L)
{
try {
BF.BattleConfigure.DistanceDash = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DistanceBack(RealStatePtr L)
{
try {
BF.BattleConfigure.DistanceBack = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_BattleCenterPosX(RealStatePtr L)
{
try {
BF.BattleConfigure.BattleCenterPosX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_WorldToScreenWidth(RealStatePtr L)
{
try {
BF.BattleConfigure.WorldToScreenWidth = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CheckMonsterTowardInterval(RealStatePtr L)
{
try {
BF.BattleConfigure.CheckMonsterTowardInterval = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_CheckAITargetPositionInterval(RealStatePtr L)
{
try {
BF.BattleConfigure.CheckAITargetPositionInterval = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_MonsterScaleFactorXZ(RealStatePtr L)
{
try {
BF.BattleConfigure.MonsterScaleFactorXZ = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMidX(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMidX = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_SceneMidZ(RealStatePtr L)
{
try {
BF.BattleConfigure.SceneMidZ = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DistanceHitBack(RealStatePtr L)
{
try {
BF.BattleConfigure.DistanceHitBack = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_DistanceHitFly(RealStatePtr L)
{
try {
BF.BattleConfigure.DistanceHitFly = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HeightHitFly(RealStatePtr L)
{
try {
BF.BattleConfigure.HeightHitFly = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_TimeHitFly(RealStatePtr L)
{
try {
BF.BattleConfigure.TimeHitFly = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_TimeLie(RealStatePtr L)
{
try {
BF.BattleConfigure.TimeLie = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HitBackTime(RealStatePtr L)
{
try {
BF.BattleConfigure.HitBackTime = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_HitBackSpeed(RealStatePtr L)
{
try {
BF.BattleConfigure.HitBackSpeed = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}