770 lines
27 KiB
C#
770 lines
27 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFBattleConfigureWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.BattleConfigure);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 26, 26);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeScale", _g_get_TimeScale);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "NormalMoveTime", _g_get_NormalMoveTime);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "NormalBackTime", _g_get_NormalBackTime);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CameraMinX", _g_get_CameraMinX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CameraMaxX", _g_get_CameraMaxX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMinX", _g_get_SceneMinX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMaxX", _g_get_SceneMaxX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMinZ", _g_get_SceneMinZ);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMaxZ", _g_get_SceneMaxZ);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceAttack", _g_get_DistanceAttack);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceDash", _g_get_DistanceDash);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceBack", _g_get_DistanceBack);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BattleCenterPosX", _g_get_BattleCenterPosX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "WorldToScreenWidth", _g_get_WorldToScreenWidth);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CheckMonsterTowardInterval", _g_get_CheckMonsterTowardInterval);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CheckAITargetPositionInterval", _g_get_CheckAITargetPositionInterval);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MonsterScaleFactorXZ", _g_get_MonsterScaleFactorXZ);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMidX", _g_get_SceneMidX);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "SceneMidZ", _g_get_SceneMidZ);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceHitBack", _g_get_DistanceHitBack);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "DistanceHitFly", _g_get_DistanceHitFly);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HeightHitFly", _g_get_HeightHitFly);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeHitFly", _g_get_TimeHitFly);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "TimeLie", _g_get_TimeLie);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HitBackTime", _g_get_HitBackTime);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "HitBackSpeed", _g_get_HitBackSpeed);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeScale", _s_set_TimeScale);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "NormalMoveTime", _s_set_NormalMoveTime);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "NormalBackTime", _s_set_NormalBackTime);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CameraMinX", _s_set_CameraMinX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CameraMaxX", _s_set_CameraMaxX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMinX", _s_set_SceneMinX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMaxX", _s_set_SceneMaxX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMinZ", _s_set_SceneMinZ);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMaxZ", _s_set_SceneMaxZ);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceAttack", _s_set_DistanceAttack);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceDash", _s_set_DistanceDash);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceBack", _s_set_DistanceBack);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "BattleCenterPosX", _s_set_BattleCenterPosX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "WorldToScreenWidth", _s_set_WorldToScreenWidth);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CheckMonsterTowardInterval", _s_set_CheckMonsterTowardInterval);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CheckAITargetPositionInterval", _s_set_CheckAITargetPositionInterval);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "MonsterScaleFactorXZ", _s_set_MonsterScaleFactorXZ);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMidX", _s_set_SceneMidX);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "SceneMidZ", _s_set_SceneMidZ);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceHitBack", _s_set_DistanceHitBack);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "DistanceHitFly", _s_set_DistanceHitFly);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HeightHitFly", _s_set_HeightHitFly);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeHitFly", _s_set_TimeHitFly);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "TimeLie", _s_set_TimeLie);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HitBackTime", _s_set_HitBackTime);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "HitBackSpeed", _s_set_HitBackSpeed);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "BF.BattleConfigure does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_TimeScale(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeScale);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_NormalMoveTime(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.NormalMoveTime);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_NormalBackTime(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.NormalBackTime);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_CameraMinX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CameraMinX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_CameraMaxX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CameraMaxX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMinX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMinX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMaxX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMaxX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMinZ(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMinZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMaxZ(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMaxZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_DistanceAttack(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceAttack);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_DistanceDash(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceDash);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_DistanceBack(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceBack);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_BattleCenterPosX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.BattleCenterPosX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_WorldToScreenWidth(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.WorldToScreenWidth);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_CheckMonsterTowardInterval(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CheckMonsterTowardInterval);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_CheckAITargetPositionInterval(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.CheckAITargetPositionInterval);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_MonsterScaleFactorXZ(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.MonsterScaleFactorXZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMidX(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMidX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_SceneMidZ(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.SceneMidZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_DistanceHitBack(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceHitBack);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_DistanceHitFly(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.DistanceHitFly);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_HeightHitFly(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HeightHitFly);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_TimeHitFly(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeHitFly);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_TimeLie(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.TimeLie);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_HitBackTime(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HitBackTime);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_HitBackSpeed(RealStatePtr L)
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{
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try {
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LuaAPI.lua_pushnumber(L, BF.BattleConfigure.HitBackSpeed);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_TimeScale(RealStatePtr L)
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{
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try {
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BF.BattleConfigure.TimeScale = (float)LuaAPI.lua_tonumber(L, 1);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_NormalMoveTime(RealStatePtr L)
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{
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try {
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BF.BattleConfigure.NormalMoveTime = (float)LuaAPI.lua_tonumber(L, 1);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_NormalBackTime(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.NormalBackTime = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_CameraMinX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.CameraMinX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_CameraMaxX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.CameraMaxX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMinX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMinX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMaxX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMaxX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMinZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMinZ = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMaxZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMaxZ = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_DistanceAttack(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.DistanceAttack = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_DistanceDash(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.DistanceDash = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_DistanceBack(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.DistanceBack = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_BattleCenterPosX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.BattleCenterPosX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_WorldToScreenWidth(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.WorldToScreenWidth = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_CheckMonsterTowardInterval(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.CheckMonsterTowardInterval = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_CheckAITargetPositionInterval(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.CheckAITargetPositionInterval = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_MonsterScaleFactorXZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.MonsterScaleFactorXZ = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMidX(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMidX = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_SceneMidZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.SceneMidZ = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_DistanceHitBack(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.DistanceHitBack = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_DistanceHitFly(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.DistanceHitFly = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_HeightHitFly(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.HeightHitFly = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_TimeHitFly(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.TimeHitFly = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_TimeLie(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.TimeLie = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_HitBackTime(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.HitBackTime = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_HitBackSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
BF.BattleConfigure.HitBackSpeed = (float)LuaAPI.lua_tonumber(L, 1);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|