27 lines
622 B
C#
27 lines
622 B
C#
using System.Diagnostics;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Http
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{
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public static class HttpDebug
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{
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[Conditional("OPEN_DEBUG")]
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public static void Log(string msg)
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{
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Debug.unityLogger.Log(LogType.Log, msg);
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}
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[Conditional("OPEN_DEBUG")]
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public static void LogError(string msg)
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{
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Debug.unityLogger.Log(LogType.Error, msg);
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}
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[Conditional("OPEN_DEBUG")]
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public static void LogWarning(string msg)
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{
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Debug.unityLogger.Log(LogType.Warning, msg);
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}
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}
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} |