371 lines
14 KiB
C#
371 lines
14 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineParticleSystemBurstWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.ParticleSystem.Burst);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 7, 7);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "count", _g_get_count);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "minCount", _g_get_minCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxCount", _g_get_maxCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "cycleCount", _g_get_cycleCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "repeatInterval", _g_get_repeatInterval);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "probability", _g_get_probability);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "count", _s_set_count);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "minCount", _s_set_minCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxCount", _s_set_maxCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "cycleCount", _s_set_cycleCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "repeatInterval", _s_set_repeatInterval);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "probability", _s_set_probability);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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float __time = (float)LuaAPI.lua_tonumber(L, 2);
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short __count = (short)LuaAPI.xlua_tointeger(L, 3);
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var gen_ret = new UnityEngine.ParticleSystem.Burst(__time, __count);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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float __time = (float)LuaAPI.lua_tonumber(L, 2);
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short __minCount = (short)LuaAPI.xlua_tointeger(L, 3);
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short __maxCount = (short)LuaAPI.xlua_tointeger(L, 4);
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var gen_ret = new UnityEngine.ParticleSystem.Burst(__time, __minCount, __maxCount);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
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{
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float __time = (float)LuaAPI.lua_tonumber(L, 2);
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short __minCount = (short)LuaAPI.xlua_tointeger(L, 3);
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short __maxCount = (short)LuaAPI.xlua_tointeger(L, 4);
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int __cycleCount = LuaAPI.xlua_tointeger(L, 5);
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float __repeatInterval = (float)LuaAPI.lua_tonumber(L, 6);
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var gen_ret = new UnityEngine.ParticleSystem.Burst(__time, __minCount, __maxCount, __cycleCount, __repeatInterval);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable<UnityEngine.ParticleSystem.MinMaxCurve>(L, 3))
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{
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float __time = (float)LuaAPI.lua_tonumber(L, 2);
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UnityEngine.ParticleSystem.MinMaxCurve __count;translator.Get(L, 3, out __count);
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var gen_ret = new UnityEngine.ParticleSystem.Burst(__time, __count);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable<UnityEngine.ParticleSystem.MinMaxCurve>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
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{
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float __time = (float)LuaAPI.lua_tonumber(L, 2);
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UnityEngine.ParticleSystem.MinMaxCurve __count;translator.Get(L, 3, out __count);
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int __cycleCount = LuaAPI.xlua_tointeger(L, 4);
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float __repeatInterval = (float)LuaAPI.lua_tonumber(L, 5);
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var gen_ret = new UnityEngine.ParticleSystem.Burst(__time, __count, __cycleCount, __repeatInterval);
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translator.Push(L, gen_ret);
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return 1;
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}
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.ParticleSystem.Burst));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Burst constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_time(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_count(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.count);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_minCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.minCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_maxCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_cycleCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.cycleCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_repeatInterval(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.repeatInterval);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_probability(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.probability);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_time(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_count(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.count = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_minCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.minCount = (short)LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_maxCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.maxCount = (short)LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_cycleCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.cycleCount = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_repeatInterval(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.repeatInterval = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_probability(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.Burst gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.probability = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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