c1_unity/Assets/XLua/Gen/UnityEngine_UI_ClippingWrap.cs
2023-04-03 11:04:31 +08:00

99 lines
2.6 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIClippingWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.Clipping);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FindCullAndClipWorldRect", _m_FindCullAndClipWorldRect_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.Clipping does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindCullAndClipWorldRect_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
System.Collections.Generic.List<UnityEngine.UI.RectMask2D> _rectMaskParents = (System.Collections.Generic.List<UnityEngine.UI.RectMask2D>)translator.GetObject(L, 1, typeof(System.Collections.Generic.List<UnityEngine.UI.RectMask2D>));
bool _validRect;
var gen_ret = UnityEngine.UI.Clipping.FindCullAndClipWorldRect( _rectMaskParents, out _validRect );
translator.Push(L, gen_ret);
LuaAPI.lua_pushboolean(L, _validRect);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}