414 lines
17 KiB
C#
414 lines
17 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineRectTransformUtilityWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.RectTransformUtility);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 11, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustPoint", _m_PixelAdjustPoint_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "PixelAdjustRect", _m_PixelAdjustRect_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RectangleContainsScreenPoint", _m_RectangleContainsScreenPoint_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToWorldPointInRectangle", _m_ScreenPointToWorldPointInRectangle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToLocalPointInRectangle", _m_ScreenPointToLocalPointInRectangle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenPointToRay", _m_ScreenPointToRay_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "WorldToScreenPoint", _m_WorldToScreenPoint_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CalculateRelativeRectTransformBounds", _m_CalculateRelativeRectTransformBounds_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutOnAxis", _m_FlipLayoutOnAxis_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FlipLayoutAxes", _m_FlipLayoutAxes_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.RectTransformUtility does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_PixelAdjustPoint_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Vector2 _point;translator.Get(L, 1, out _point);
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UnityEngine.Transform _elementTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
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UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 3, typeof(UnityEngine.Canvas));
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var gen_ret = UnityEngine.RectTransformUtility.PixelAdjustPoint( _point, _elementTransform, _canvas );
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translator.PushUnityEngineVector2(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_PixelAdjustRect_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform _rectTransform = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Canvas _canvas = (UnityEngine.Canvas)translator.GetObject(L, 2, typeof(UnityEngine.Canvas));
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var gen_ret = UnityEngine.RectTransformUtility.PixelAdjustRect( _rectTransform, _canvas );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RectangleContainsScreenPoint_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.RectTransform>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2))
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
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var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.RectTransform>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3))
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
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var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint, _cam );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.RectTransform>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Camera>(L, 3)&& translator.Assignable<UnityEngine.Vector4>(L, 4))
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
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UnityEngine.Vector4 _offset;translator.Get(L, 4, out _offset);
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var gen_ret = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint( _rect, _screenPoint, _cam, _offset );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.RectangleContainsScreenPoint!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ScreenPointToWorldPointInRectangle_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
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UnityEngine.Vector3 _worldPoint;
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var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle( _rect, _screenPoint, _cam, out _worldPoint );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.PushUnityEngineVector3(L, _worldPoint);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ScreenPointToLocalPointInRectangle_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 _screenPoint;translator.Get(L, 2, out _screenPoint);
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
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UnityEngine.Vector2 _localPoint;
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var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle( _rect, _screenPoint, _cam, out _localPoint );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.PushUnityEngineVector2(L, _localPoint);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ScreenPointToRay_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera));
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UnityEngine.Vector2 _screenPos;translator.Get(L, 2, out _screenPos);
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var gen_ret = UnityEngine.RectTransformUtility.ScreenPointToRay( _cam, _screenPos );
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translator.PushUnityEngineRay(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_WorldToScreenPoint_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Camera _cam = (UnityEngine.Camera)translator.GetObject(L, 1, typeof(UnityEngine.Camera));
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UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint);
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var gen_ret = UnityEngine.RectTransformUtility.WorldToScreenPoint( _cam, _worldPoint );
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translator.PushUnityEngineVector2(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CalculateRelativeRectTransformBounds_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Transform>(L, 1))
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{
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UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
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var gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _trans );
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translator.PushUnityEngineBounds(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2))
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{
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UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
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UnityEngine.Transform _child = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
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var gen_ret = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds( _root, _child );
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translator.PushUnityEngineBounds(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FlipLayoutOnAxis_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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int _axis = LuaAPI.xlua_tointeger(L, 2);
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bool _keepPositioning = LuaAPI.lua_toboolean(L, 3);
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bool _recursive = LuaAPI.lua_toboolean(L, 4);
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UnityEngine.RectTransformUtility.FlipLayoutOnAxis( _rect, _axis, _keepPositioning, _recursive );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FlipLayoutAxes_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform _rect = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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bool _keepPositioning = LuaAPI.lua_toboolean(L, 2);
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bool _recursive = LuaAPI.lua_toboolean(L, 3);
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UnityEngine.RectTransformUtility.FlipLayoutAxes( _rect, _keepPositioning, _recursive );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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