c1_unity/Assets/XLua/Gen/UnityEngine_LODGroupWrap.cs
2023-04-03 11:04:31 +08:00

399 lines
14 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineLODGroupWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.LODGroup);
Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 5);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RecalculateBounds", _m_RecalculateBounds);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLODs", _m_GetLODs);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLODs", _m_SetLODs);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceLOD", _m_ForceLOD);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localReferencePoint", _g_get_localReferencePoint);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lodCount", _g_get_lodCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "fadeMode", _g_get_fadeMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "animateCrossFading", _g_get_animateCrossFading);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localReferencePoint", _s_set_localReferencePoint);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "fadeMode", _s_set_fadeMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "animateCrossFading", _s_set_animateCrossFading);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 1, 1);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "crossFadeAnimationDuration", _g_get_crossFadeAnimationDuration);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "crossFadeAnimationDuration", _s_set_crossFadeAnimationDuration);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.LODGroup();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LODGroup constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RecalculateBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.RecalculateBounds( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetLODs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetLODs( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetLODs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
{
UnityEngine.LOD[] _lods = (UnityEngine.LOD[])translator.GetObject(L, 2, typeof(UnityEngine.LOD[]));
gen_to_be_invoked.SetLODs( _lods );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ForceLOD(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.ForceLOD( _index );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localReferencePoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.localReferencePoint);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_size(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.size);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lodCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.lodCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_fadeMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.fadeMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_animateCrossFading(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.animateCrossFading);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_crossFadeAnimationDuration(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, UnityEngine.LODGroup.crossFadeAnimationDuration);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localReferencePoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localReferencePoint = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_size(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.size = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_fadeMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
UnityEngine.LODFadeMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.fadeMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_animateCrossFading(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.animateCrossFading = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_crossFadeAnimationDuration(RealStatePtr L)
{
try {
UnityEngine.LODGroup.crossFadeAnimationDuration = (float)LuaAPI.lua_tonumber(L, 1);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}