c1_unity/Assets/Scripts/Common/SDK/AdManagerReward.cs
2023-04-03 11:04:31 +08:00

97 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
public partial class AdManager
{
int retryAttemptReward;
private Action<int> _rewardCallback;
private bool _rewardOK = false;
public void InitializeRewardedAds()
{
// Attach callback
MaxSdkCallbacks.Rewarded.OnAdLoadedEvent += OnRewardedAdLoadedEvent;
MaxSdkCallbacks.Rewarded.OnAdLoadFailedEvent += OnRewardedAdLoadFailedEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayedEvent += OnRewardedAdDisplayedEvent;
MaxSdkCallbacks.Rewarded.OnAdClickedEvent += OnRewardedAdClickedEvent;
MaxSdkCallbacks.Rewarded.OnAdRevenuePaidEvent += OnRewardedAdRevenuePaidEvent;
MaxSdkCallbacks.Rewarded.OnAdHiddenEvent += OnRewardedAdHiddenEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayFailedEvent += OnRewardedAdFailedToDisplayEvent;
MaxSdkCallbacks.Rewarded.OnAdReceivedRewardEvent += OnRewardedAdReceivedRewardEvent;
// Load the first rewarded ad
LoadRewardedAd();
}
private void LoadRewardedAd()
{
MaxSdk.LoadRewardedAd(adRewardUnitId);
}
private void OnRewardedAdLoadedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Rewarded ad is ready for you to show. MaxSdk.IsRewardedAdReady(adUnitId) now returns 'true'.
// Reset retry attempt
retryAttemptInterstitial = 0;
}
private void OnRewardedAdLoadFailedEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo)
{
// Rewarded ad failed to load
// AppLovin recommends that you retry with exponentially higher delays, up to a maximum delay (in this case 64 seconds).
retryAttemptInterstitial++;
double retryDelay = Math.Pow(2, Math.Min(6, retryAttemptInterstitial));
Invoke("LoadRewardedAd", (float)retryDelay);
}
private void OnRewardedAdDisplayedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnRewardedAdFailedToDisplayEvent(string adUnitId, MaxSdkBase.ErrorInfo errorInfo, MaxSdkBase.AdInfo adInfo)
{
// Rewarded ad failed to display. AppLovin recommends that you load the next ad.
LoadRewardedAd();
Debug.Log(Tag + "==================== OnRewardedAdFailedToDisplayEvent");
_rewardCallback?.Invoke(1);
}
private void OnRewardedAdClickedEvent(string adUnitId, MaxSdkBase.AdInfo adInfo) { }
private void OnRewardedAdHiddenEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Rewarded ad is hidden. Pre-load the next ad
LoadRewardedAd();
if (_rewardOK)
{
_rewardCallback?.Invoke(0);
}
else{
_rewardCallback?.Invoke(1);
}
_rewardOK = false;
_rewardCallback = null;
Debug.Log(Tag + "==================== OnRewardedAdHiddenEvent");
}
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdkBase.AdInfo adInfo)
{
// The rewarded ad displayed and the user should receive the reward.
Debug.Log(Tag + "Rewarded user: " + reward.Amount + " " + reward.Label);
_rewardOK = true;
// _rewardCallback?.Invoke(0);
// _rewardCallback = null;
}
private void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
// Ad revenue paid. Use this callback to track user revenue.
}
}