29 lines
760 B
C#
29 lines
760 B
C#
using Facebook.Unity;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class FBWindowsSoftKeyboardManager : MonoBehaviour
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{
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public FBWindowsLogsManager Logger;
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public void SetSoftKeyboardOpenButton()
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{
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Logger.DebugLog("Setting Soft Keyboard Open");
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FB.Windows.SetSoftKeyboardOpen(true, CallbackSetSoftKeyboardOpen);
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}
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private void CallbackSetSoftKeyboardOpen(ISoftKeyboardOpenResult result)
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{
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if (result.Error != null)
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{
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Logger.DebugErrorLog("Error setting Soft Keyboard Open: " + result.RawResult);
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Logger.DebugErrorLog(result.Error);
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}
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else
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{
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Logger.DebugLog("Soft Keyboard Open set: " + result.Success);
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}
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}
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}
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