2023-04-03 11:04:31 +08:00

50 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Facebook.Unity;
public class FBWindowsInitManager : MonoBehaviour
{
public FBWindowsLogsManager Logger;
public void InitButton()
{
if (!FB.IsInitialized)
{
FB.Init(InitCallback, OnHideUnity);
}
else
{
FB.ActivateApp();
}
}
private void InitCallback()
{
if (FB.IsInitialized)
{
Logger.DebugLog("SDK correctly initializated: " + FB.FacebookImpl.SDKUserAgent);
FB.ActivateApp();
}
else
{
Logger.DebugErrorLog("Failed to Initialize the Facebook SDK");
}
}
private void OnHideUnity(bool isGameShown)
{
if (!isGameShown)
{
// Pause the game - we will need to hide
Time.timeScale = 0;
}
else
{
// Resume the game - we're getting focus again
Time.timeScale = 1;
}
}
}