74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
|
|
/**
|
|
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
|
|
*
|
|
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
|
|
* copy, modify, and distribute this software in source code or binary form for use
|
|
* in connection with the web services and APIs provided by Facebook.
|
|
*
|
|
* As with any software that integrates with the Facebook platform, your use of
|
|
* this software is subject to the Facebook Developer Principles and Policies
|
|
* [http://developers.facebook.com/policy/]. This copyright notice shall be
|
|
* included in all copies or substantial portions of the software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
namespace Facebook.Unity.Example
|
|
{
|
|
using System;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
internal class TournamentsMenu : MenuBase
|
|
{
|
|
private string score = string.Empty;
|
|
private string tournamentID = string.Empty;
|
|
|
|
protected override void GetGui()
|
|
{
|
|
bool enabled = GUI.enabled;
|
|
GUI.enabled = enabled && FB.IsLoggedIn;
|
|
|
|
if (this.Button("Get Tournaments"))
|
|
{
|
|
FB.Mobile.GetTournaments(this.HandleResult);
|
|
}
|
|
|
|
GUILayout.Space(24);
|
|
this.LabelAndTextField("Score:", ref this.score);
|
|
this.LabelAndTextField("TournamentID:", ref this.tournamentID);
|
|
if (this.Button("Post Score to Tournament"))
|
|
{
|
|
FB.Mobile.UpdateTournament(tournamentID, int.Parse(score), this.HandleResult);
|
|
}
|
|
|
|
if (this.Button("Update Tournament and Share"))
|
|
{
|
|
FB.Mobile.UpdateAndShareTournament(tournamentID, int.Parse(score), this.HandleResult);
|
|
}
|
|
|
|
if (this.Button("Create Tournament and Share"))
|
|
{
|
|
FB.Mobile.CreateAndShareTournament(
|
|
int.Parse(score),
|
|
"Unity Tournament",
|
|
TournamentSortOrder.HigherIsBetter,
|
|
TournamentScoreFormat.Numeric,
|
|
DateTime.UtcNow.AddHours(2),
|
|
"Unity SDK Tournament",
|
|
this.HandleResult
|
|
);
|
|
|
|
}
|
|
|
|
GUI.enabled = enabled;
|
|
}
|
|
}
|
|
}
|