46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BF
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(Canvas))]
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[DisallowMultipleComponent]
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public class CanvasSortingOrderHelper : BaseSortingOrderHelper
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{
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private Canvas canvas;
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private int originOrder = 0;
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public override void SetSortingOrder(int uiOrder, int order)
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{
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GroupOrder = order;
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if (!ReferenceEquals(canvas, null))
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{
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canvas.sortingOrder = originOrder + uiOrder + order;
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}
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}
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public override void SetUIOrder(int uiOrder)
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{
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if (!ReferenceEquals(canvas, null))
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{
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canvas.sortingOrder = originOrder + uiOrder + GroupOrder;
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}
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}
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void Awake()
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{
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canvas = this.transform.GetComponent<Canvas>();
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if (!ReferenceEquals(canvas, null))
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{
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if (!canvas.overrideSorting)
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{
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canvas.overrideSorting = true;
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}
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originOrder = canvas.sortingOrder;
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}
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}
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}
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}
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