c1_unity/Assets/XLua/Gen/UnityEngine_SpriteWrap.cs
2025-11-03 15:00:43 +08:00

571 lines
24 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineSpriteWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Sprite);
Utils.BeginObjectRegister(type, L, translator, 0, 5, 16, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShapeCount", _m_GetPhysicsShapeCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShapePointCount", _m_GetPhysicsShapePointCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPhysicsShape", _m_GetPhysicsShape);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverridePhysicsShape", _m_OverridePhysicsShape);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverrideGeometry", _m_OverrideGeometry);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rect", _g_get_rect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "border", _g_get_border);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "texture", _g_get_texture);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pixelsPerUnit", _g_get_pixelsPerUnit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteAtlasTextureScale", _g_get_spriteAtlasTextureScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "associatedAlphaSplitTexture", _g_get_associatedAlphaSplitTexture);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pivot", _g_get_pivot);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "packed", _g_get_packed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "packingMode", _g_get_packingMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "packingRotation", _g_get_packingRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureRect", _g_get_textureRect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureRectOffset", _g_get_textureRectOffset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertices", _g_get_vertices);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "triangles", _g_get_triangles);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv", _g_get_uv);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Create", _m_Create_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.Sprite does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPhysicsShapeCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetPhysicsShapeCount( );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPhysicsShapePointCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
{
int _shapeIdx = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPhysicsShapePointCount( _shapeIdx );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPhysicsShape(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
{
int _shapeIdx = LuaAPI.xlua_tointeger(L, 2);
System.Collections.Generic.List<UnityEngine.Vector2> _physicsShape = (System.Collections.Generic.List<UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector2>));
var gen_ret = gen_to_be_invoked.GetPhysicsShape( _shapeIdx, _physicsShape );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OverridePhysicsShape(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.IList<UnityEngine.Vector2[]> _physicsShapes = (System.Collections.Generic.IList<UnityEngine.Vector2[]>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IList<UnityEngine.Vector2[]>));
gen_to_be_invoked.OverridePhysicsShape( _physicsShapes );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OverrideGeometry(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector2[] _vertices = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));
ushort[] _triangles = (ushort[])translator.GetObject(L, 3, typeof(ushort[]));
gen_to_be_invoked.OverrideGeometry( _vertices, _triangles );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Create_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4);
uint _extrude = LuaAPI.xlua_touint(L, 5);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.SpriteMeshType>(L, 6))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4);
uint _extrude = LuaAPI.xlua_touint(L, 5);
UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.SpriteMeshType>(L, 6)&& translator.Assignable<UnityEngine.Vector4>(L, 7))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4);
uint _extrude = LuaAPI.xlua_touint(L, 5);
UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType);
UnityEngine.Vector4 _border;translator.Get(L, 7, out _border);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& translator.Assignable<UnityEngine.Texture2D>(L, 1)&& translator.Assignable<UnityEngine.Rect>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.SpriteMeshType>(L, 6)&& translator.Assignable<UnityEngine.Vector4>(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
{
UnityEngine.Texture2D _texture = (UnityEngine.Texture2D)translator.GetObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect _rect;translator.Get(L, 2, out _rect);
UnityEngine.Vector2 _pivot;translator.Get(L, 3, out _pivot);
float _pixelsPerUnit = (float)LuaAPI.lua_tonumber(L, 4);
uint _extrude = LuaAPI.xlua_touint(L, 5);
UnityEngine.SpriteMeshType _meshType;translator.Get(L, 6, out _meshType);
UnityEngine.Vector4 _border;translator.Get(L, 7, out _border);
bool _generateFallbackPhysicsShape = LuaAPI.lua_toboolean(L, 8);
var gen_ret = UnityEngine.Sprite.Create( _texture, _rect, _pivot, _pixelsPerUnit, _extrude, _meshType, _border, _generateFallbackPhysicsShape );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Sprite.Create!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.rect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_border(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector4(L, gen_to_be_invoked.border);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_texture(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.texture);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pixelsPerUnit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.pixelsPerUnit);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_spriteAtlasTextureScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.spriteAtlasTextureScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_associatedAlphaSplitTexture(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.associatedAlphaSplitTexture);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pivot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.pivot);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_packed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.packed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_packingMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.packingMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_packingRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.packingRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_textureRect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.textureRect);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_textureRectOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureRectOffset);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vertices(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.vertices);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_triangles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.triangles);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_uv(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.uv);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}