1109 lines
41 KiB
C#
1109 lines
41 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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using DG.Tweening;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineComponentWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Component);
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Utils.BeginObjectRegister(type, L, translator, 0, 23, 3, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetComponent", _m_TryGetComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOComplete", _m_DOComplete);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOKill", _m_DOKill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFlip", _m_DOFlip);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGoto", _m_DOGoto);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPause", _m_DOPause);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlay", _m_DOPlay);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayBackwards", _m_DOPlayBackwards);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayForward", _m_DOPlayForward);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORestart", _m_DORestart);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORewind", _m_DORewind);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOSmoothRewind", _m_DOSmoothRewind);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOTogglePause", _m_DOTogglePause);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.Component();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _type = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.GetComponent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponent!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetComponent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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UnityEngine.Component _component;
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var gen_ret = gen_to_be_invoked.TryGetComponent( _type, out _component );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _component);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentInChildren(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentInChildren( _t );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentInChildren( _t, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentInChildren!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentsInChildren(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentsInChildren( _t );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentsInChildren( _t, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentsInChildren!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentInParent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentInParent( _t );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentInParent( _t, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentInParent!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentsInParent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentsInParent( _t );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentsInParent( _t, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentsInParent!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponents(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponents( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
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gen_to_be_invoked.GetComponents( _type, _results );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponents!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CompareTag(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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{
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string _tag = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.CompareTag( _tag );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SendMessageUpwards(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _methodName = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.SendMessageUpwards( _methodName );
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return 0;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
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{
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string _methodName = LuaAPI.lua_tostring(L, 2);
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object _value = translator.GetObject(L, 3, typeof(object));
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gen_to_be_invoked.SendMessageUpwards( _methodName, _value );
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return 0;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
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{
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string _methodName = LuaAPI.lua_tostring(L, 2);
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UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
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gen_to_be_invoked.SendMessageUpwards( _methodName, _options );
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return 0;
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}
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if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
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{
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string _methodName = LuaAPI.lua_tostring(L, 2);
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object _value = translator.GetObject(L, 3, typeof(object));
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UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
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gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.SendMessageUpwards!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SendMessage(RealStatePtr L)
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{
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try {
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|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _value, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.SendMessage!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_BroadcastMessage(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _parameter = translator.GetObject(L, 3, typeof(object));
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _parameter );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _parameter = translator.GetObject(L, 3, typeof(object));
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.BroadcastMessage!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOComplete(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _withCallbacks = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOComplete( _withCallbacks );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOComplete( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.DOComplete!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOKill(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _complete = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOKill( _complete );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOKill( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.DOKill!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOFlip(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFlip( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOGoto(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
|
|
{
|
|
float _to = (float)LuaAPI.lua_tonumber(L, 2);
|
|
bool _andPlay = LuaAPI.lua_toboolean(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGoto( _to, _andPlay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
float _to = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGoto( _to );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.DOGoto!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPause(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPause( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlay(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlay( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlayBackwards(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlayBackwards( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlayForward(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlayForward( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DORestart(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _includeDelay = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DORestart( _includeDelay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DORestart( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.DORestart!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DORewind(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _includeDelay = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DORewind( _includeDelay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DORewind( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.DORewind!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOSmoothRewind(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOSmoothRewind( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOTogglePause(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOTogglePause( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_transform(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.transform);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_gameObject(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.gameObject);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_tag(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_tag(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|