c1_unity/Assets/XLua/Gen/BF_BattleUnitAttrWrap.cs
2025-11-03 15:00:43 +08:00

264 lines
8.5 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleUnitAttrWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleUnitAttr);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 3, 3);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BindGetAttributeFunc", _m_BindGetAttributeFunc);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetAttributeFromLua", _m_TryGetAttributeFromLua);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAttribute", _m_GetAttribute);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "UnitAttribute", _g_get_UnitAttribute);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "LuaGetAttributeFunc", _g_get_LuaGetAttributeFunc);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Side", _g_get_Side);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "UnitAttribute", _s_set_UnitAttribute);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "LuaGetAttributeFunc", _s_set_LuaGetAttributeFunc);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Side", _s_set_Side);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.BattleUnitAttr();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleUnitAttr constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BindGetAttributeFunc(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
{
System.Action<int> _getFunc = translator.GetDelegate<System.Action<int>>(L, 2);
gen_to_be_invoked.BindGetAttributeFunc( _getFunc );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TryGetAttributeFromLua(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.TryGetAttributeFromLua( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetAttribute(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
{
string _attr = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.GetAttribute( _attr );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_UnitAttribute(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.UnitAttribute);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_LuaGetAttributeFunc(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.LuaGetAttributeFunc);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Side(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Side);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_UnitAttribute(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.UnitAttribute = (BF.BattleUnitAttribute)translator.GetObject(L, 2, typeof(BF.BattleUnitAttribute));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_LuaGetAttributeFunc(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.LuaGetAttributeFunc = translator.GetDelegate<System.Action<int>>(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Side(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleUnitAttr gen_to_be_invoked = (BF.BattleUnitAttr)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Side = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}