33 lines
783 B
C#
33 lines
783 B
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace BF
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{
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[RequireComponent(typeof(CanvasRenderer))]
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public class BFUnitySlider : Slider, IBeginDragHandler, IEndDragHandler
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{
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protected Action beginDrag {get; set;}
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protected Action endDrag {get; set;}
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public void AddOnBeginDragCallback(Action callback)
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{
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beginDrag = callback;
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}
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public void AddOnEndDragCallback(Action callback)
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{
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endDrag = callback;
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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beginDrag?.Invoke();
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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endDrag?.Invoke();
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}
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}
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} |