491 lines
17 KiB
C#
491 lines
17 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BF
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{
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public class BFScrollRectMultSize : BFScrollRectBase
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{
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public BFCell bfCell;
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public float spacing;
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public float topRecoveryOffset;
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public float downRecoveryOffset;
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public BFUIDirection direction;
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public bool reverse = false;
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Stack<BFCell> cellPool = new Stack<BFCell>();
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List<BFCell> activeCells = new List<BFCell>();
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int instantiateCount = 0;
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int totalCount = 0;
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void Awake()
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{
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if (bfCell.gameObject.activeSelf)
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{
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bfCell.gameObject.SetActive(false);
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}
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}
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public override void RefillCells(int totalCount, int targetIndex)
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{
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this.totalCount = totalCount;
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if (activeCells.Count != 0)
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{
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while (activeCells.Count != 0)
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{
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Pool(activeCells[0]);
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}
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UnityScrollRect.StopMovement();
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}
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ContentTrans.anchoredPosition = Vector2.zero;
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ContentTrans.sizeDelta = direction == BFUIDirection.Vertical ?
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new Vector2(ContentTrans.sizeDelta.x, 0) : new Vector2(0, ContentTrans.sizeDelta.y);
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TryFullFill();
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}
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public override void SetTotalCount(int totalCount)
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{
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this.totalCount = totalCount;
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if (totalCount < activeCells.Count)
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{
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for (int i = activeCells.Count - 1; i > totalCount - 1; i--)
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{
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Pool(activeCells[i]);
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}
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}
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}
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public override void RefreshAll()
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{
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int count = activeCells.Count;
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for (int i = 0; i < count; i++)
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{
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var cell = activeCells[i];
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var lastSize = direction == BFUIDirection.Vertical ? cell.Height + spacing : cell.Width + spacing;
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RefreshAction?.Invoke(cell.dataIndex, cell.objIndex);
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var size = direction == BFUIDirection.Vertical ? cell.Height + spacing : cell.Width + spacing;
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var sizeOffset = size - lastSize;
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for (int j = i + 1; j < count; j++)
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{
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if(direction == BFUIDirection.Vertical)
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{
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activeCells[j].AnchoredPosition = new Vector2(activeCells[j].AnchoredPosition.x, activeCells[j].AnchoredPosition.y - sizeOffset);
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}
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else
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{
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activeCells[j].AnchoredPosition = new Vector2(activeCells[j].AnchoredPosition.x - sizeOffset, activeCells[j].AnchoredPosition.y);
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}
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}
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if(direction == BFUIDirection.Vertical)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, ContentTrans.sizeDelta.y + sizeOffset);
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}
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else
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, ContentTrans.sizeDelta.x + sizeOffset);
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}
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}
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}
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public override void SetSelected(int index)
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{
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selectedIndex = index;
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int count = activeCells.Count;
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for (int i = 0; i < count; i++)
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{
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var cell = activeCells[i];
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Selected?.Invoke(cell.dataIndex == index, cell.objIndex);
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}
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}
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public override void ClearCells()
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{
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while (activeCells.Count != 0)
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{
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Pool(activeCells[0]);
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}
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ContentTrans.anchoredPosition = Vector2.zero;
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ContentTrans.sizeDelta = direction == BFUIDirection.Vertical ?
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new Vector2(ContentTrans.sizeDelta.x, 0) : new Vector2(0, ContentTrans.sizeDelta.y);
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}
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public override void AnchoredPositionChange()
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{
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}
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protected override void TryFullFill()
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{
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int i = 0;
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while (CheckBorder() && i < totalCount)
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{
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i++;
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}
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}
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bool CheckBorder()
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{
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if (activeCells.Count == 0)
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{
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TryStartAdd();
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return false;
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}
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var cell = activeCells[0];
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if(direction == BFUIDirection.Vertical)
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{
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if(reverse)
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{
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var delta = cell.AnchoredPosition.y + ContentTrans.anchoredPosition.y;
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if (delta > 0 - topRecoveryOffset && TryAddUp())
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{
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return true;
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}
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}
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else
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{
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var delta = cell.AnchoredPosition.y + ContentTrans.anchoredPosition.y;
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if (delta < 0 + topRecoveryOffset && TryAddUp())
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{
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return true;
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}
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}
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}
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else
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{
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if(reverse)
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{
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var delta = cell.AnchoredPosition.x + ContentTrans.anchoredPosition.x;
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if (delta < 0 + topRecoveryOffset && TryAddUp())
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{
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return true;
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}
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}
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else
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{
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var delta = cell.AnchoredPosition.x + ContentTrans.anchoredPosition.x;
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if (delta > 0 - topRecoveryOffset && TryAddUp())
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{
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return true;
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}
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}
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}
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cell = activeCells[activeCells.Count - 1];
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if(direction == BFUIDirection.Vertical)
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{
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if(reverse)
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{
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var delta = cell.AnchoredPosition.y + cell.Height + spacing + ContentTrans.anchoredPosition.y;
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if (delta < ViewPortTrans.sizeDelta.y + downRecoveryOffset && TryAddDown())
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{
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return true;
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}
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}
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else
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{
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var delta = cell.AnchoredPosition.y - cell.Height - spacing + ContentTrans.anchoredPosition.y;
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if (delta > -(ViewPortTrans.sizeDelta.y + downRecoveryOffset) && TryAddDown())
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{
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return true;
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}
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}
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}
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else
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{
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if(reverse)
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{
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var delta = cell.AnchoredPosition.x - cell.Width - spacing + ContentTrans.anchoredPosition.x;
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if (delta > -(ViewPortTrans.sizeDelta.x + downRecoveryOffset) && TryAddDown())
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{
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return true;
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}
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}
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else
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{
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var delta = cell.AnchoredPosition.x + cell.Width + spacing + ContentTrans.anchoredPosition.x;
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if (delta < ViewPortTrans.sizeDelta.x + downRecoveryOffset && TryAddDown())
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{
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return true;
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}
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}
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}
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if (activeCells.Count <= 1)
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{
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return false;
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}
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if (NeedCull(activeCells[0]))
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{
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Pool(activeCells[0]);
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return true;
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}
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if (NeedCull(activeCells[activeCells.Count - 1]))
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{
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Pool(activeCells[activeCells.Count - 1]);
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return true;
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}
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return false;
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}
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void TryStartAdd()
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{
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if (totalCount == 0)
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{
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return;
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}
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var cell = GetCell();
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cell.dataIndex = 1;
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cell.name = StringConst.GetScrollRectCellName(0);
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cell.gameObject.SetActive(true);
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RefreshAction?.Invoke(cell.dataIndex, cell.objIndex);
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cell.CachedRectTransform.anchoredPosition = Vector2.zero;
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if (direction == BFUIDirection.Vertical)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, ContentTrans.sizeDelta.y + cell.Height + spacing);
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}
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else
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, ContentTrans.sizeDelta.x + cell.Width + spacing);
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}
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activeCells.Add(cell);
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}
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bool TryAddDown()
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{
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var downCell = activeCells[activeCells.Count - 1];
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var downIndex = downCell.dataIndex;
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if (downIndex == totalCount)
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{
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return false;
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}
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var cell = GetCell();
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cell.dataIndex = downIndex + 1;
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cell.name = StringConst.GetScrollRectCellName(cell.dataIndex - 1);
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cell.gameObject.SetActive(true);
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RefreshAction?.Invoke(cell.dataIndex, cell.objIndex);
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Vector2 pos;
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if (direction == BFUIDirection.Vertical)
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{
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var d1 = downCell.AnchoredPosition.y;
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var d2 = downCell.Height + spacing;
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var d3 = cell.Height + spacing;
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if(reverse)
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{
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pos = new Vector2(0.0f, d1 + d2);
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cell.CachedRectTransform.anchoredPosition = pos;
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if (ContentTrans.sizeDelta.y <= cell.AnchoredPosition.y + d3 * 0.5f)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, ContentTrans.sizeDelta.y + d3);
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}
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}
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else
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{
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pos = new Vector2(0.0f, d1 - d2);
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cell.CachedRectTransform.anchoredPosition = pos;
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if (ContentTrans.sizeDelta.y <= -cell.AnchoredPosition.y + d3 * 0.5f)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, ContentTrans.sizeDelta.y + d3);
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}
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}
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}
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else
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{
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var d1 = downCell.AnchoredPosition.x;
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var d2 = downCell.Width + spacing;
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var d3 = cell.Width + spacing;
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if(reverse)
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{
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pos = new Vector2(d1 - d2, 0.0f);
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cell.CachedRectTransform.anchoredPosition = pos;
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if (ContentTrans.sizeDelta.x <= -cell.AnchoredPosition.x + d3 * 0.5f)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, ContentTrans.sizeDelta.x + d3);
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}
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}
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else
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{
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pos = new Vector2(d1 + d2, 0.0f);
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cell.CachedRectTransform.anchoredPosition = pos;
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if (ContentTrans.sizeDelta.x <= cell.AnchoredPosition.x + d3 * 0.5f)
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{
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ContentTrans.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, ContentTrans.sizeDelta.x + d3);
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}
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}
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}
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activeCells.Add(cell);
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return true;
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}
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bool TryAddUp()
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{
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var topCell = activeCells[0];
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var topIndex = topCell.dataIndex;
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if (topIndex == 1)
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{
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return false;
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}
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var cell = GetCell();
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cell.dataIndex = topIndex - 1;
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cell.name = StringConst.GetScrollRectCellName(cell.dataIndex - 1);
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cell.gameObject.SetActive(true);
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RefreshAction?.Invoke(cell.dataIndex, cell.objIndex);
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var d1 = direction == BFUIDirection.Vertical ?
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cell.Height + spacing :
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cell.Width + spacing;
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if(reverse)
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{
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var pos = direction == BFUIDirection.Vertical ?
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new Vector2(0.0f, topCell.AnchoredPosition.y - d1) :
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new Vector2(topCell.AnchoredPosition.x + d1, 0.0f);
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cell.CachedRectTransform.anchoredPosition = pos;
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}
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else
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{
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var pos = direction == BFUIDirection.Vertical ?
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new Vector2(0.0f, topCell.AnchoredPosition.y + d1) :
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new Vector2(topCell.AnchoredPosition.x - d1, 0.0f);
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cell.CachedRectTransform.anchoredPosition = pos;
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}
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activeCells.Insert(0, cell);
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return true;
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}
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BFCell GetCell()
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{
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if (cellPool.Count > 0)
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{
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return cellPool.Pop();
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}
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else
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{
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var t = Instantiate(bfCell.CachedRectTransform);
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t.SetParent(ContentTrans);
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t.localScale = Vector3.one;
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t.anchoredPosition3D = Vector3.zero;
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instantiateCount++;
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var newCell = t.GetComponent<BFCell>();
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newCell.objIndex = instantiateCount;
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OnInstantiateCell?.Invoke(newCell.gameObject);
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return newCell;
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}
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}
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void Pool(BFCell cell)
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{
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activeCells.Remove(cell);
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cell.gameObject.SetActive(false);
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cellPool.Push(cell);
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}
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bool NeedCull(BFCell cell)
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{
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if (activeCells.IndexOf(cell) == 0)
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{
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if(direction == BFUIDirection.Vertical)
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{
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if(reverse)
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{
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var d1 = cell.AnchoredPosition.y + cell.Height + spacing + ContentTrans.anchoredPosition.y;
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if (d1 < -(0.01 + topRecoveryOffset))
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{
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return true;
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}
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}
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else
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{
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var d1 = cell.AnchoredPosition.y - cell.Height - spacing + ContentTrans.anchoredPosition.y;
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if (d1 > 0.01 + topRecoveryOffset)
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{
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return true;
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}
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}
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}
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else
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{
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if(reverse)
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{
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var d1 = cell.AnchoredPosition.x - cell.Width - spacing + ContentTrans.anchoredPosition.x;
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if (d1 > 0.01 + topRecoveryOffset)
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{
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return true;
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}
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}
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else
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{
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var d1 = cell.AnchoredPosition.x + cell.Width + spacing + ContentTrans.anchoredPosition.x;
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if (d1 < -(0.01 + topRecoveryOffset))
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{
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return true;
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}
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}
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}
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}
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if(direction == BFUIDirection.Vertical)
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{
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if(reverse)
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{
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var d2 = cell.AnchoredPosition.y + ContentTrans.anchoredPosition.y;
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var d3 = ViewPortTrans.sizeDelta.y;
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if (d2 > d3 + 0.01 + downRecoveryOffset)
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{
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return true;
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}
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}
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else
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{
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var d2 = cell.AnchoredPosition.y + ContentTrans.anchoredPosition.y;
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var d3 = -ViewPortTrans.sizeDelta.y;
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if (d2 < d3 - (0.01 + downRecoveryOffset))
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{
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return true;
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}
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}
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}
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else
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{
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if(reverse)
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{
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var d2 = cell.AnchoredPosition.x + ContentTrans.anchoredPosition.x;
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var d3 = -ViewPortTrans.sizeDelta.x;
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if (d2 < d3 - (0.01 + downRecoveryOffset))
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{
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return true;
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}
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}
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else
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{
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var d2 = cell.AnchoredPosition.x + ContentTrans.anchoredPosition.x;
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var d3 = ViewPortTrans.sizeDelta.x;
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if (d2 > d3 + 0.01 + downRecoveryOffset)
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{
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return true;
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}
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}
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}
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if (cell.dataIndex > totalCount)
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{
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return true;
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}
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return false;
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}
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}
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} |