2023-09-06 15:28:10 +08:00

196 lines
5.4 KiB
C#

using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace BFEditor.Build
{
public class CompareAssetBundleWindow : EditorWindow
{
private string newestABPath = "";
private string lastABPath = "";
public bool IsAndroid = true;
private List<string> ABList = new List<string>();
Vector2 resultScrollPos;
public CompareAssetBundleWindow()
{
titleContent = new GUIContent("AssetBundle对比");
}
private void OnEnable()
{
GetNewestABPath();
}
void OnGUI()
{
GUILayout.Space(18);
GUILayout.BeginHorizontal();
GUILayout.Label("当前版本AB路径");
GUILayout.TextField(newestABPath, GUILayout.Width(600));
if (GUILayout.Button("选择", GUILayout.Width(80)))
{
string openPath = EditorUtility.OpenFolderPanel("select ab path", newestABPath, "");
if (openPath.CompareTo("") != 0){
newestABPath = openPath;
}
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.Label("上个版本AB路径");
GUILayout.TextField(lastABPath, GUILayout.Width(600));
if (GUILayout.Button("选择", GUILayout.Width(80)))
{
string openPath = EditorUtility.OpenFolderPanel("select ab path", lastABPath, "");
if (openPath.CompareTo("") != 0){
lastABPath = openPath;
}
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.Space(150);
if (GUILayout.Button("对比", GUILayout.Width(200), GUILayout.Height(40)))
{
CheckMD5AndAssetHash();
}
GUILayout.Space(100);
if (GUILayout.Button("使用上个版本的AB修复", GUILayout.Width(200), GUILayout.Height(40)))
{
UseLastABFix();
}
GUILayout.EndHorizontal();
GUILayout.Space(30);
DrawResult();
}
private void DrawResult()
{
resultScrollPos = GUILayout.BeginScrollView(resultScrollPos, GUILayout.Width(800), GUILayout.Height(620));
for (int i = ABList.Count - 1; i >= 0; i--)
{
var path = ABList[i];
GUILayout.BeginHorizontal();
GUILayout.Space(20);
EditorGUILayout.TextField(path);
GUILayout.Space(10);
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
private void CheckMD5AndAssetHash()
{
if (string.IsNullOrEmpty(newestABPath))
{
return;
}
if (string.IsNullOrEmpty(lastABPath))
{
return;
}
ABList.Clear();
var manifestPath = System.IO.Path.Combine(newestABPath, "asset_bundle_manifest.ab");
var manifestAB = AssetBundle.LoadFromFile(manifestPath);
var Manifest = manifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
manifestAB.Unload(false);
var lastManifestPath = System.IO.Path.Combine(lastABPath, "asset_bundle_manifest.ab");
var lastManifestAB = AssetBundle.LoadFromFile(lastManifestPath);
var lastManifest = lastManifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
lastManifestAB.Unload(false);
var allAB = Manifest.GetAllAssetBundles();
foreach(var path in allAB)
{
if (path.Contains("ab_config.bytes") || path.Contains("asset_bundle_manifest.ab"))
{
continue;
}
var fullPathA = Path.Combine(newestABPath, path);
var fullPathB = Path.Combine(lastABPath, path);
if (File.Exists(fullPathB) && BF.GameLaunchUtils.GetFileMD5(fullPathA).CompareTo(BF.GameLaunchUtils.GetFileMD5(fullPathB)) != 0)
{
if (Manifest.GetAssetBundleHash(path) == lastManifest.GetAssetBundleHash(path))
{
// md5 不一致但是AssetHash一致的情况
ABList.Add(path);
}
}
}
}
private void UseLastABFix()
{
if (string.IsNullOrEmpty(newestABPath))
{
return;
}
if (string.IsNullOrEmpty(lastABPath))
{
return;
}
if (ABList.Count == 0)
{
return;
}
foreach(var path in ABList)
{
var fullPathA = Path.Combine(newestABPath, path);
var fullPathB = Path.Combine(lastABPath, path);
File.Copy(fullPathB, fullPathA, true);
}
var version = newestABPath.Substring(newestABPath.Replace("\\", "/").LastIndexOf("/") + 1);
AssetBundleUtils.RegenerateABConfigMd5(newestABPath, version);
ABList.Clear();
}
public static void ShowWindow()
{
var window = GetWindow<CompareAssetBundleWindow>();
window.Show();
}
private void GetNewestABPath()
{
var bundleCachePath = IsAndroid ? Application.dataPath + "/../HistoryAssetBundles" : Application.dataPath + "/../HistoryAssetBundles/IOS";
var dirInfo = new DirectoryInfo(bundleCachePath);
var dirs = dirInfo.GetDirectories();
if (dirs.Length == 0)
{
newestABPath = "";
lastABPath = "";
}
if (dirs.Length == 1)
{
newestABPath = dirs[0].FullName;
lastABPath = "";
}
var hightestIndex = 0;
var secondIndex = 0;
for (var i = 1; i < dirs.Length; i++)
{
if (dirs[i].FullName.CompareTo(dirs[hightestIndex].FullName) > 0)
{
secondIndex = hightestIndex;
hightestIndex = i;
}
}
newestABPath = dirs[hightestIndex].FullName;
if (hightestIndex > 0)
{
lastABPath = dirs[secondIndex].FullName;
}
}
}
}