c1_unity/Assets/XLua/Gen/UnityEngine_WindZoneWrap.cs
2023-04-03 11:04:31 +08:00

272 lines
9.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineWindZoneWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.WindZone);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 6, 6);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "windMain", _g_get_windMain);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "windTurbulence", _g_get_windTurbulence);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "windPulseMagnitude", _g_get_windPulseMagnitude);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "windPulseFrequency", _g_get_windPulseFrequency);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "windMain", _s_set_windMain);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "windTurbulence", _s_set_windTurbulence);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "windPulseMagnitude", _s_set_windPulseMagnitude);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "windPulseFrequency", _s_set_windPulseFrequency);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.WindZone();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WindZone constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.mode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_windMain(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.windMain);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_windTurbulence(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.windTurbulence);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_windPulseMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.windPulseMagnitude);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_windPulseFrequency(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.windPulseFrequency);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
UnityEngine.WindZoneMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.mode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_windMain(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.windMain = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_windTurbulence(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.windTurbulence = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_windPulseMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.windPulseMagnitude = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_windPulseFrequency(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WindZone gen_to_be_invoked = (UnityEngine.WindZone)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.windPulseFrequency = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}