c1_unity/Assets/XLua/Gen/UnityEngine_ParticleSystem_SubEmittersModuleWrap.cs
2023-04-03 11:04:31 +08:00

486 lines
18 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineParticleSystemSubEmittersModuleWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ParticleSystem.SubEmittersModule);
Utils.BeginObjectRegister(type, L, translator, 0, 10, 2, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddSubEmitter", _m_AddSubEmitter);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveSubEmitter", _m_RemoveSubEmitter);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterSystem", _m_SetSubEmitterSystem);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterType", _m_SetSubEmitterType);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterProperties", _m_SetSubEmitterProperties);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSubEmitterEmitProbability", _m_SetSubEmitterEmitProbability);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterSystem", _m_GetSubEmitterSystem);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterType", _m_GetSubEmitterType);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterProperties", _m_GetSubEmitterProperties);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSubEmitterEmitProbability", _m_GetSubEmitterEmitProbability);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmittersCount", _g_get_subEmittersCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.ParticleSystem.SubEmittersModule));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddSubEmitter(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.ParticleSystem>(L, 2)&& translator.Assignable<UnityEngine.ParticleSystemSubEmitterType>(L, 3)&& translator.Assignable<UnityEngine.ParticleSystemSubEmitterProperties>(L, 4))
{
UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem));
UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type);
UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 4, out _properties);
gen_to_be_invoked.AddSubEmitter( _subEmitter, _type, _properties );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.ParticleSystem>(L, 2)&& translator.Assignable<UnityEngine.ParticleSystemSubEmitterType>(L, 3)&& translator.Assignable<UnityEngine.ParticleSystemSubEmitterProperties>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem));
UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type);
UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 4, out _properties);
float _emitProbability = (float)LuaAPI.lua_tonumber(L, 5);
gen_to_be_invoked.AddSubEmitter( _subEmitter, _type, _properties, _emitProbability );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule.AddSubEmitter!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RemoveSubEmitter(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _index = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.RemoveSubEmitter( _index );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.ParticleSystem>(L, 2))
{
UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem));
gen_to_be_invoked.RemoveSubEmitter( _subEmitter );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.SubEmittersModule.RemoveSubEmitter!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSubEmitterSystem(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.ParticleSystem _subEmitter = (UnityEngine.ParticleSystem)translator.GetObject(L, 3, typeof(UnityEngine.ParticleSystem));
gen_to_be_invoked.SetSubEmitterSystem( _index, _subEmitter );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSubEmitterType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.ParticleSystemSubEmitterType _type;translator.Get(L, 3, out _type);
gen_to_be_invoked.SetSubEmitterType( _index, _type );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSubEmitterProperties(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.ParticleSystemSubEmitterProperties _properties;translator.Get(L, 3, out _properties);
gen_to_be_invoked.SetSubEmitterProperties( _index, _properties );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSubEmitterEmitProbability(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
float _emitProbability = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.SetSubEmitterEmitProbability( _index, _emitProbability );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSubEmitterSystem(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetSubEmitterSystem( _index );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSubEmitterType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetSubEmitterType( _index );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSubEmitterProperties(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetSubEmitterProperties( _index );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSubEmitterEmitProbability(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetSubEmitterEmitProbability( _index );
LuaAPI.lua_pushnumber(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_subEmittersCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.subEmittersCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.SubEmittersModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}