c1_unity/Assets/XLua/Gen/UnityEngine_FrameTimingManagerWrap.cs
2023-04-03 11:04:31 +08:00

196 lines
5.4 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineFrameTimingManagerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.FrameTimingManager);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureFrameTimings", _m_CaptureFrameTimings_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLatestTimings", _m_GetLatestTimings_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetVSyncsPerSecond", _m_GetVSyncsPerSecond_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetGpuTimerFrequency", _m_GetGpuTimerFrequency_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetCpuTimerFrequency", _m_GetCpuTimerFrequency_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.FrameTimingManager does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CaptureFrameTimings_xlua_st_(RealStatePtr L)
{
try {
{
UnityEngine.FrameTimingManager.CaptureFrameTimings( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetLatestTimings_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
uint _numFrames = LuaAPI.xlua_touint(L, 1);
UnityEngine.FrameTiming[] _timings = (UnityEngine.FrameTiming[])translator.GetObject(L, 2, typeof(UnityEngine.FrameTiming[]));
var gen_ret = UnityEngine.FrameTimingManager.GetLatestTimings( _numFrames, _timings );
LuaAPI.xlua_pushuint(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVSyncsPerSecond_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = UnityEngine.FrameTimingManager.GetVSyncsPerSecond( );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetGpuTimerFrequency_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = UnityEngine.FrameTimingManager.GetGpuTimerFrequency( );
LuaAPI.lua_pushuint64(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetCpuTimerFrequency_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = UnityEngine.FrameTimingManager.GetCpuTimerFrequency( );
LuaAPI.lua_pushuint64(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}