c1_unity/Assets/XLua/Gen/UnityEngine_AssetBundleRecompressOperationWrap.cs
2023-04-03 11:04:31 +08:00

160 lines
5.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineAssetBundleRecompressOperationWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.AssetBundleRecompressOperation);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 5, 0);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "humanReadableResult", _g_get_humanReadableResult);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "inputPath", _g_get_inputPath);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "outputPath", _g_get_outputPath);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "result", _g_get_result);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "success", _g_get_success);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.AssetBundleRecompressOperation();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundleRecompressOperation constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_humanReadableResult(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.humanReadableResult);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_inputPath(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.inputPath);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_outputPath(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.outputPath);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_result(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.result);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_success(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.success);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}