c1_unity/Assets/XLua/Gen/UnityEngine_ArticulationBodyWrap.cs
2023-04-03 11:04:31 +08:00

2140 lines
86 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineArticulationBodyWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ArticulationBody);
Utils.BeginObjectRegister(type, L, translator, 0, 28, 41, 37);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForce", _m_AddForce);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeForce", _m_AddRelativeForce);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddTorque", _m_AddTorque);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeTorque", _m_AddRelativeTorque);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForceAtPosition", _m_AddForceAtPosition);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetCenterOfMass", _m_ResetCenterOfMass);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetInertiaTensor", _m_ResetInertiaTensor);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sleep", _m_Sleep);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsSleeping", _m_IsSleeping);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WakeUp", _m_WakeUp);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TeleportRoot", _m_TeleportRoot);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClosestPoint", _m_GetClosestPoint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativePointVelocity", _m_GetRelativePointVelocity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPointVelocity", _m_GetPointVelocity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetDenseJacobian", _m_GetDenseJacobian);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetJointPositions", _m_GetJointPositions);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetJointPositions", _m_SetJointPositions);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetJointVelocities", _m_GetJointVelocities);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetJointVelocities", _m_SetJointVelocities);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetJointAccelerations", _m_GetJointAccelerations);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetJointAccelerations", _m_SetJointAccelerations);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetJointForces", _m_GetJointForces);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetJointForces", _m_SetJointForces);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetDriveTargets", _m_GetDriveTargets);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDriveTargets", _m_SetDriveTargets);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetDriveTargetVelocities", _m_GetDriveTargetVelocities);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDriveTargetVelocities", _m_SetDriveTargetVelocities);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetDofStartIndices", _m_GetDofStartIndices);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointType", _g_get_jointType);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorPosition", _g_get_anchorPosition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "parentAnchorPosition", _g_get_parentAnchorPosition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorRotation", _g_get_anchorRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "parentAnchorRotation", _g_get_parentAnchorRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isRoot", _g_get_isRoot);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearLockX", _g_get_linearLockX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearLockY", _g_get_linearLockY);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearLockZ", _g_get_linearLockZ);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "swingYLock", _g_get_swingYLock);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "swingZLock", _g_get_swingZLock);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "twistLock", _g_get_twistLock);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "xDrive", _g_get_xDrive);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "yDrive", _g_get_yDrive);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "zDrive", _g_get_zDrive);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "immovable", _g_get_immovable);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useGravity", _g_get_useGravity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearDamping", _g_get_linearDamping);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDamping", _g_get_angularDamping);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointFriction", _g_get_jointFriction);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularVelocity", _g_get_angularVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mass", _g_get_mass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "centerOfMass", _g_get_centerOfMass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldCenterOfMass", _g_get_worldCenterOfMass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensor", _g_get_inertiaTensor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensorRotation", _g_get_inertiaTensorRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sleepThreshold", _g_get_sleepThreshold);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverIterations", _g_get_solverIterations);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverVelocityIterations", _g_get_solverVelocityIterations);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxAngularVelocity", _g_get_maxAngularVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxLinearVelocity", _g_get_maxLinearVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxJointVelocity", _g_get_maxJointVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxDepenetrationVelocity", _g_get_maxDepenetrationVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointPosition", _g_get_jointPosition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointVelocity", _g_get_jointVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointAcceleration", _g_get_jointAcceleration);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "jointForce", _g_get_jointForce);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dofCount", _g_get_dofCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "index", _g_get_index);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "collisionDetectionMode", _g_get_collisionDetectionMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointType", _s_set_jointType);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorPosition", _s_set_anchorPosition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "parentAnchorPosition", _s_set_parentAnchorPosition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorRotation", _s_set_anchorRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "parentAnchorRotation", _s_set_parentAnchorRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearLockX", _s_set_linearLockX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearLockY", _s_set_linearLockY);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearLockZ", _s_set_linearLockZ);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "swingYLock", _s_set_swingYLock);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "swingZLock", _s_set_swingZLock);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "twistLock", _s_set_twistLock);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "xDrive", _s_set_xDrive);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "yDrive", _s_set_yDrive);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "zDrive", _s_set_zDrive);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "immovable", _s_set_immovable);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useGravity", _s_set_useGravity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearDamping", _s_set_linearDamping);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDamping", _s_set_angularDamping);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointFriction", _s_set_jointFriction);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularVelocity", _s_set_angularVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mass", _s_set_mass);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "centerOfMass", _s_set_centerOfMass);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensor", _s_set_inertiaTensor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensorRotation", _s_set_inertiaTensorRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sleepThreshold", _s_set_sleepThreshold);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverIterations", _s_set_solverIterations);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverVelocityIterations", _s_set_solverVelocityIterations);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxAngularVelocity", _s_set_maxAngularVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxLinearVelocity", _s_set_maxLinearVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxJointVelocity", _s_set_maxJointVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxDepenetrationVelocity", _s_set_maxDepenetrationVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointPosition", _s_set_jointPosition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointVelocity", _s_set_jointVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointAcceleration", _s_set_jointAcceleration);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "jointForce", _s_set_jointForce);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "collisionDetectionMode", _s_set_collisionDetectionMode);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.ArticulationBody();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ArticulationBody constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
gen_to_be_invoked.AddForce( _force );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddRelativeForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
gen_to_be_invoked.AddRelativeForce( _force );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddTorque(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
gen_to_be_invoked.AddTorque( _torque );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddRelativeTorque(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
gen_to_be_invoked.AddRelativeTorque( _torque );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddForceAtPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
UnityEngine.Vector3 _position;translator.Get(L, 3, out _position);
gen_to_be_invoked.AddForceAtPosition( _force, _position );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetCenterOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ResetCenterOfMass( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetInertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ResetInertiaTensor( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Sleep(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Sleep( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsSleeping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsSleeping( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_WakeUp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.WakeUp( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TeleportRoot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
gen_to_be_invoked.TeleportRoot( _position, _rotation );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetClosestPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.GetClosestPoint( _point );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetRelativePointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _relativePoint;translator.Get(L, 2, out _relativePoint);
var gen_ret = gen_to_be_invoked.GetRelativePointVelocity( _relativePoint );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint);
var gen_ret = gen_to_be_invoked.GetPointVelocity( _worldPoint );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetDenseJacobian(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
UnityEngine.ArticulationJacobian _jacobian;translator.Get(L, 2, out _jacobian);
var gen_ret = gen_to_be_invoked.GetDenseJacobian( ref _jacobian );
LuaAPI.xlua_pushinteger(L, gen_ret);
translator.Push(L, _jacobian);
translator.Update(L, 2, _jacobian);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetJointPositions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _positions = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetJointPositions( _positions );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetJointPositions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _positions = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetJointPositions( _positions );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetJointVelocities(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _velocities = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetJointVelocities( _velocities );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetJointVelocities(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _velocities = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetJointVelocities( _velocities );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetJointAccelerations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _accelerations = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetJointAccelerations( _accelerations );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetJointAccelerations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _accelerations = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetJointAccelerations( _accelerations );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetJointForces(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _forces = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetJointForces( _forces );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetJointForces(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _forces = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetJointForces( _forces );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetDriveTargets(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _targets = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetDriveTargets( _targets );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetDriveTargets(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _targets = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetDriveTargets( _targets );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetDriveTargetVelocities(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _targetVelocities = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
var gen_ret = gen_to_be_invoked.GetDriveTargetVelocities( _targetVelocities );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetDriveTargetVelocities(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<float> _targetVelocities = (System.Collections.Generic.List<float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<float>));
gen_to_be_invoked.SetDriveTargetVelocities( _targetVelocities );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetDofStartIndices(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
{
System.Collections.Generic.List<int> _dofStartIndices = (System.Collections.Generic.List<int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<int>));
var gen_ret = gen_to_be_invoked.GetDofStartIndices( _dofStartIndices );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.jointType);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchorPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.anchorPosition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_parentAnchorPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.parentAnchorPosition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_anchorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.anchorRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_parentAnchorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.parentAnchorRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isRoot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isRoot);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_linearLockX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.linearLockX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_linearLockY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.linearLockY);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_linearLockZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.linearLockZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_swingYLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.swingYLock);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_swingZLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.swingZLock);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_twistLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.twistLock);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_xDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.xDrive);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_yDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.yDrive);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_zDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.zDrive);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_immovable(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.immovable);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useGravity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGravity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_linearDamping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.linearDamping);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularDamping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDamping);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.jointFriction);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.angularVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.mass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_centerOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.centerOfMass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_worldCenterOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.worldCenterOfMass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_inertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.inertiaTensor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_inertiaTensorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.inertiaTensorRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sleepThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sleepThreshold);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_solverIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverIterations);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_solverVelocityIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverVelocityIterations);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxAngularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxAngularVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxLinearVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxLinearVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxJointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxJointVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxDepenetrationVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxDepenetrationVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.jointPosition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.jointVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointAcceleration(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.jointAcceleration);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_jointForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.jointForce);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_dofCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.dofCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_index(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.index);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_collisionDetectionMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.collisionDetectionMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationJointType gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.jointType = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchorPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchorPosition = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_parentAnchorPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.parentAnchorPosition = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_anchorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.anchorRotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_parentAnchorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.parentAnchorRotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_linearLockX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.linearLockX = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_linearLockY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.linearLockY = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_linearLockZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.linearLockZ = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_swingYLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.swingYLock = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_swingZLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.swingZLock = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_twistLock(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDofLock gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.twistLock = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_xDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDrive gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.xDrive = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_yDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDrive gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.yDrive = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_zDrive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationDrive gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.zDrive = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_immovable(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.immovable = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useGravity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useGravity = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_linearDamping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.linearDamping = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularDamping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.angularDamping = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.jointFriction = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.velocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.angularVelocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.mass = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_centerOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.centerOfMass = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_inertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.inertiaTensor = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_inertiaTensorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.inertiaTensorRotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sleepThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sleepThreshold = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_solverIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.solverIterations = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_solverVelocityIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.solverVelocityIterations = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxAngularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxAngularVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxLinearVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxLinearVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxJointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxJointVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxDepenetrationVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxDepenetrationVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationReducedSpace gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.jointPosition = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationReducedSpace gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.jointVelocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointAcceleration(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationReducedSpace gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.jointAcceleration = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_jointForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.ArticulationReducedSpace gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.jointForce = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_collisionDetectionMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ArticulationBody gen_to_be_invoked = (UnityEngine.ArticulationBody)translator.FastGetCSObj(L, 1);
UnityEngine.CollisionDetectionMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.collisionDetectionMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}