c1_unity/Assets/XLua/Gen/BF_TimeLineManagerWrap.cs
2023-04-03 11:04:31 +08:00

669 lines
22 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFTimeLineManagerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.TimeLineManager);
Utils.BeginObjectRegister(type, L, translator, 0, 18, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "LateUpdate", _m_LateUpdate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Destroy", _m_Destroy);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Load", _m_Load);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unload", _m_Unload);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Binding", _m_Binding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unbinding", _m_Unbinding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearBinding", _m_ClearBinding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Resume", _m_Resume);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetAndPlay", _m_ResetAndPlay);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterCompleteCallback", _m_RegisterCompleteCallback);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterCallback", _m_RegisterCallback);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTimelineTime", _m_GetTimelineTime);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Create", _m_Create_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.TimeLineManager();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Create_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
var gen_ret = BF.TimeLineManager.Create( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Init(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Init( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Update(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Update( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LateUpdate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.LateUpdate( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Destroy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Destroy( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Load(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
var gen_ret = gen_to_be_invoked.Load( _tlObject );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Unload(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
var gen_ret = gen_to_be_invoked.Unload( _tlObject );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Binding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
string _trackName = LuaAPI.lua_tostring(L, 3);
UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object));
gen_to_be_invoked.Binding( _tlObject, _trackName, _obj );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Unbinding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
string _trackName = LuaAPI.lua_tostring(L, 3);
gen_to_be_invoked.Unbinding( _tlObject, _trackName );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearBinding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.ClearBinding( _tlObject );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Play(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.Play( _tlObject );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Pause(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.Pause( _tlObject );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Resume(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.Resume( _tlObject );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Stop(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.Stop( _tlObject );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Reset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.GameObject>(L, 2))
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.Reset( _tlObject );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.GameObject>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
double _timePoint = LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.Reset( _tlObject, _timePoint );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager.Reset!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetAndPlay(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.GameObject>(L, 2))
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
gen_to_be_invoked.ResetAndPlay( _tlObject );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.GameObject>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
double _timePoint = LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.ResetAndPlay( _tlObject, _timePoint );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager.ResetAndPlay!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RegisterCompleteCallback(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
System.Action _action = translator.GetDelegate<System.Action>(L, 3);
gen_to_be_invoked.RegisterCompleteCallback( _tlObject, _action );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RegisterCallback(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
double _time = LuaAPI.lua_tonumber(L, 3);
System.Action _action = translator.GetDelegate<System.Action>(L, 4);
gen_to_be_invoked.RegisterCallback( _tlObject, _time, _action );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetTimelineTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1);
{
UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
var gen_ret = gen_to_be_invoked.GetTimelineTime( _tlObject );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}