87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BF
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{
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public class BattleEffectNumber : MonoBehaviour
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{
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public Animator animator;
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public TMPro.TextMeshProUGUI effectText;
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private const string CritString = "c";
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private float putbackTime = 0;
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private bool isPause = false;
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[System.NonSerialized]
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public int ColorType = 0;
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private void Update()
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{
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if (isPause)
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{
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return;
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}
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putbackTime -= Time.deltaTime;
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if (putbackTime <= 0.0f)
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{
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effectText.text = string.Empty;
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BFMain.Instance.BattleMgr.PoolHelper.PutBackEffectText(this, ColorType);
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}
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}
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public void ShowEffectNumber(int effectType, string effectNumber)
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{
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putbackTime = BattleTMPNumber.PUT_BACK_TIME;
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switch (effectType)
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{
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case BattleConst.EFFECT_TYPE_MOVE_L:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L, -1, 0);
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break;
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case BattleConst.EFFECT_TYPE_MOVE_R:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R, -1, 0);
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break;
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case BattleConst.EFFECT_TYPE_MOVE_L_2:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L_2, -1, 0);
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break;
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case BattleConst.EFFECT_TYPE_MOVE_R_2:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R_2, -1, 0);
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break;
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case BattleConst.EFFECT_TYPE_CRIT:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT, -1, 0);
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break;
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case BattleConst.EFFECT_TYPE_BUFF:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF, -1, 0);
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break;
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default:
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effectText.text = effectNumber;
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animator.Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF, -1, 0);
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break;
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}
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}
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public void SetEnabled(bool enabled)
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{
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animator.enabled = enabled;
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this.enabled = enabled;
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}
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public void SetPause()
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{
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isPause = true;
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animator.speed = 0.0f;
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}
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public void SetResume()
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{
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isPause = false;
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animator.speed = 1.0f;
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}
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}
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}
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