138 lines
4.4 KiB
C#
138 lines
4.4 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineSnappingWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Snapping);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Snap", _m_Snap_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.Snapping does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Snap_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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float _val = (float)LuaAPI.lua_tonumber(L, 1);
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float _snap = (float)LuaAPI.lua_tonumber(L, 2);
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var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
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LuaAPI.lua_pushnumber(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector2>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2))
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{
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UnityEngine.Vector2 _val;translator.Get(L, 1, out _val);
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UnityEngine.Vector2 _snap;translator.Get(L, 2, out _snap);
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var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
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translator.PushUnityEngineVector2(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.SnapAxis>(L, 3))
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{
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UnityEngine.Vector3 _val;translator.Get(L, 1, out _val);
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UnityEngine.Vector3 _snap;translator.Get(L, 2, out _snap);
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UnityEngine.SnapAxis _axis;translator.Get(L, 3, out _axis);
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var gen_ret = UnityEngine.Snapping.Snap( _val, _snap, _axis );
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translator.PushUnityEngineVector3(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _val;translator.Get(L, 1, out _val);
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UnityEngine.Vector3 _snap;translator.Get(L, 2, out _snap);
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var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
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translator.PushUnityEngineVector3(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Snapping.Snap!");
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}
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}
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}
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