c1_unity/Assets/XLua/Gen/BF_BattleControlBaseWrap.cs
2023-04-03 11:04:31 +08:00

372 lines
13 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleControlBaseWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleControlBase);
Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 5);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddExp", _m_AddExp);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddHpPercent", _m_AddHpPercent);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddGold", _m_AddGold);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnHitBack", _m_OnHitBack);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "ControlType", _g_get_ControlType);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsCollisionEnabled", _g_get_IsCollisionEnabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "WaitRemove", _g_get_WaitRemove);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Side", _g_get_Side);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Res", _g_get_Res);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsInCollision", _g_get_IsInCollision);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsCollisionEnabled", _s_set_IsCollisionEnabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "WaitRemove", _s_set_WaitRemove);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Side", _s_set_Side);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Res", _s_set_Res);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsInCollision", _s_set_IsInCollision);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.BattleControlBase();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBase constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddExp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
{
int _exp = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.AddExp( _exp );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddHpPercent(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
{
double _percent = LuaAPI.lua_tonumber(L, 2);
gen_to_be_invoked.AddHpPercent( _percent );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddGold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
{
int _count = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.AddGold( _count );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OnHitBack(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
{
float _distance = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _atkerPos;translator.Get(L, 3, out _atkerPos);
gen_to_be_invoked.OnHitBack( _distance, _atkerPos );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_ControlType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.ControlType);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_IsCollisionEnabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsCollisionEnabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_WaitRemove(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.WaitRemove);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Side(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Side);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Res(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.Res);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_IsInCollision(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsInCollision);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_IsCollisionEnabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.IsCollisionEnabled = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_WaitRemove(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.WaitRemove = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Side(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Side = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Res(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Res = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_IsInCollision(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBase gen_to_be_invoked = (BF.BattleControlBase)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.IsInCollision = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}