50 lines
1007 B
C#
50 lines
1007 B
C#
using UnityEngine;
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namespace BF
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{
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public class BattleControlBoxCollider : BattleControlCollider
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{
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private BoxCollider boxCollider;
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private void Awake()
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{
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boxCollider = gameObject.AddComponent<BoxCollider>();
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}
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public void SetupCollisionBody(float collisionWidth, float collisionHeight, float x, float z)
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{
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boxCollider.center = new Vector3(collisionWidth/2.0f, 0.0f, 0.0f);
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boxCollider.size = new Vector3(collisionWidth, 1.0f, collisionHeight);
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offset = new Vector3(x, 0.0f, z);
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}
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public override void SetColliderEnabled(bool enabled)
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{
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boxCollider.enabled = enabled;
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}
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private void FixedUpdate()
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{
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if (!isActive)
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{
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return;
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}
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CheckCollider();
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}
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public override void Recycle()
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{
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if (IsRecycle)
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{
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return;
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}
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if (!ReferenceEquals(container, null))
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{
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container.Remove(this);
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}
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boxCollider.enabled = false;
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isActive = false;
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BFMain.Instance.BattleMgr.PoolHelper.RecycleSkillBoxCollider(this);
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}
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}
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} |