2023-04-03 11:04:31 +08:00

36 lines
1.1 KiB
C#

using System;
namespace BF
{
public abstract class LoaderBase
{
protected ResourceManager resMgr;
public LoaderBase()
{
resMgr = BFMain.Instance.ResMgr;
}
public virtual void LoadAssetAsync(AssetObject assetObject) { }
public abstract AssetObject LoadAssetAsync(string assetPath, Type type, Action<string, UnityEngine.Object> complete);
public abstract void LoadAssetSync(AssetObject assetObject);
public abstract AssetObject LoadAssetSync(string assetPath, Type type);
public virtual void Tick() { }
public abstract void Unload(AssetObject asset, bool immediately);
public abstract void UnloadAllDelayAssets();
public abstract string GetSceneLoadPath(string assetBundlePath);
public abstract void LoadSceneAsync(string assetBundlePath, Action<AssetBundleObject> complete);
public abstract void UnloadScene(string assetBundlePath);
public abstract void Clear();
public abstract bool ContainsAsset(string assetPath);
}
}