c1_unity/Assets/XLua/Gen/UnityEngine_UI_ButtonWrap.cs
2023-04-03 11:04:31 +08:00

157 lines
4.8 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIButtonWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.Button);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 1, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPointerClick", _m_OnPointerClick);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnSubmit", _m_OnSubmit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "onClick", _g_get_onClick);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "onClick", _s_set_onClick);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.Button does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OnPointerClick(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);
{
UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
gen_to_be_invoked.OnPointerClick( _eventData );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OnSubmit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);
{
UnityEngine.EventSystems.BaseEventData _eventData = (UnityEngine.EventSystems.BaseEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData));
gen_to_be_invoked.OnSubmit( _eventData );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_onClick(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.onClick);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_onClick(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.onClick = (UnityEngine.UI.Button.ButtonClickedEvent)translator.GetObject(L, 2, typeof(UnityEngine.UI.Button.ButtonClickedEvent));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}