c1_unity/Assets/XLua/Gen/UnityEngine_RandomWrap.cs
2023-04-03 11:04:31 +08:00

333 lines
13 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRandomWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Random);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 7, 1);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InitState", _m_InitState_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Range", _m_Range_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ColorHSV", _m_ColorHSV_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "state", _g_get_state);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "value", _g_get_value);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "insideUnitSphere", _g_get_insideUnitSphere);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "insideUnitCircle", _g_get_insideUnitCircle);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "onUnitSphere", _g_get_onUnitSphere);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "rotation", _g_get_rotation);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "rotationUniform", _g_get_rotationUniform);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "state", _s_set_state);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.Random does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InitState_xlua_st_(RealStatePtr L)
{
try {
{
int _seed = LuaAPI.xlua_tointeger(L, 1);
UnityEngine.Random.InitState( _seed );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Range_xlua_st_(RealStatePtr L)
{
try {
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _minInclusive = (float)LuaAPI.lua_tonumber(L, 1);
float _maxInclusive = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = UnityEngine.Random.Range( _minInclusive, _maxInclusive );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _minInclusive = LuaAPI.xlua_tointeger(L, 1);
int _maxExclusive = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = UnityEngine.Random.Range( _minInclusive, _maxExclusive );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Random.Range!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ColorHSV_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 0)
{
var gen_ret = UnityEngine.Random.ColorHSV( );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _hueMin = (float)LuaAPI.lua_tonumber(L, 1);
float _hueMax = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _hueMin = (float)LuaAPI.lua_tonumber(L, 1);
float _hueMax = (float)LuaAPI.lua_tonumber(L, 2);
float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3);
float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
float _hueMin = (float)LuaAPI.lua_tonumber(L, 1);
float _hueMax = (float)LuaAPI.lua_tonumber(L, 2);
float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3);
float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4);
float _valueMin = (float)LuaAPI.lua_tonumber(L, 5);
float _valueMax = (float)LuaAPI.lua_tonumber(L, 6);
var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax, _valueMin, _valueMax );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8))
{
float _hueMin = (float)LuaAPI.lua_tonumber(L, 1);
float _hueMax = (float)LuaAPI.lua_tonumber(L, 2);
float _saturationMin = (float)LuaAPI.lua_tonumber(L, 3);
float _saturationMax = (float)LuaAPI.lua_tonumber(L, 4);
float _valueMin = (float)LuaAPI.lua_tonumber(L, 5);
float _valueMax = (float)LuaAPI.lua_tonumber(L, 6);
float _alphaMin = (float)LuaAPI.lua_tonumber(L, 7);
float _alphaMax = (float)LuaAPI.lua_tonumber(L, 8);
var gen_ret = UnityEngine.Random.ColorHSV( _hueMin, _hueMax, _saturationMin, _saturationMax, _valueMin, _valueMax, _alphaMin, _alphaMax );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Random.ColorHSV!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_state(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.Random.state);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_value(RealStatePtr L)
{
try {
LuaAPI.lua_pushnumber(L, UnityEngine.Random.value);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_insideUnitSphere(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.PushUnityEngineVector3(L, UnityEngine.Random.insideUnitSphere);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_insideUnitCircle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.PushUnityEngineVector2(L, UnityEngine.Random.insideUnitCircle);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_onUnitSphere(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.PushUnityEngineVector3(L, UnityEngine.Random.onUnitSphere);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.PushUnityEngineQuaternion(L, UnityEngine.Random.rotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotationUniform(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.PushUnityEngineQuaternion(L, UnityEngine.Random.rotationUniform);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_state(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Random.State gen_value;translator.Get(L, 1, out gen_value);
UnityEngine.Random.state = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}