162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineMeshRendererWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.MeshRenderer);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 2);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "additionalVertexStreams", _g_get_additionalVertexStreams);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enlightenVertexStream", _g_get_enlightenVertexStream);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "subMeshStartIndex", _g_get_subMeshStartIndex);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "additionalVertexStreams", _s_set_additionalVertexStreams);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enlightenVertexStream", _s_set_enlightenVertexStream);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.MeshRenderer();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MeshRenderer constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_additionalVertexStreams(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.MeshRenderer gen_to_be_invoked = (UnityEngine.MeshRenderer)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.additionalVertexStreams);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_enlightenVertexStream(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.MeshRenderer gen_to_be_invoked = (UnityEngine.MeshRenderer)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.enlightenVertexStream);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_subMeshStartIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.MeshRenderer gen_to_be_invoked = (UnityEngine.MeshRenderer)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.subMeshStartIndex);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_additionalVertexStreams(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.MeshRenderer gen_to_be_invoked = (UnityEngine.MeshRenderer)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.additionalVertexStreams = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_enlightenVertexStream(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.MeshRenderer gen_to_be_invoked = (UnityEngine.MeshRenderer)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.enlightenVertexStream = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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