c1_unity/Assets/XLua/Gen/UnityEngine_CharacterControllerWrap.cs
2023-04-03 11:04:31 +08:00

470 lines
18 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCharacterControllerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.CharacterController);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 12, 9);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SimpleMove", _m_SimpleMove);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Move", _m_Move);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isGrounded", _g_get_isGrounded);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "collisionFlags", _g_get_collisionFlags);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "slopeLimit", _g_get_slopeLimit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "stepOffset", _g_get_stepOffset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "skinWidth", _g_get_skinWidth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "minMoveDistance", _g_get_minMoveDistance);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "detectCollisions", _g_get_detectCollisions);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableOverlapRecovery", _g_get_enableOverlapRecovery);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "slopeLimit", _s_set_slopeLimit);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "stepOffset", _s_set_stepOffset);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "skinWidth", _s_set_skinWidth);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "minMoveDistance", _s_set_minMoveDistance);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "detectCollisions", _s_set_detectCollisions);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableOverlapRecovery", _s_set_enableOverlapRecovery);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.CharacterController();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CharacterController constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SimpleMove(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _speed;translator.Get(L, 2, out _speed);
var gen_ret = gen_to_be_invoked.SimpleMove( _speed );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Move(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _motion;translator.Get(L, 2, out _motion);
var gen_ret = gen_to_be_invoked.Move( _motion );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isGrounded(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isGrounded);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_collisionFlags(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.collisionFlags);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.height);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_center(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.center);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_slopeLimit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.slopeLimit);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_stepOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.stepOffset);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_skinWidth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.skinWidth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_minMoveDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minMoveDistance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_detectCollisions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.detectCollisions);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enableOverlapRecovery(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableOverlapRecovery);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.height = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_center(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.center = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_slopeLimit(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.slopeLimit = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_stepOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.stepOffset = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_skinWidth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.skinWidth = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_minMoveDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.minMoveDistance = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_detectCollisions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.detectCollisions = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enableOverlapRecovery(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CharacterController gen_to_be_invoked = (UnityEngine.CharacterController)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enableOverlapRecovery = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}